Posted by: peanutmaster | May 21, 2010

New Admin

Hey, I know it’s not the usual stuff, but I’m just here to say that we have a new Admin to help me maintain the site… My girlfriend! so, watch out for anything weird on the site… cus It’ll be her 🙂

Posted by: peanutmaster | May 21, 2010

Pacman 30th Birthday Google Surprise

Today is the classic game Pacman’s 30th Birthday, and to celebrate Google has done the usual thing and had it’s logo on it’s main page in the style to suit the occasion. But today it isn’t just visual… You can actually play the classic retro game!

The game consists of two levels of pretty much the exact same game, except you are being chased by the ghosts around a giant ‘Google’ sign. Topped off by the ‘Insert Coins’ button instead of the usual ‘Feeling Lucky’ which leads to a two player mode (player 2 controlled by the WASD  keys), here at Peanutmaster we are pretty damn impressed! We’re off to play some Pacman now. 🙂

Grats to Google!

Posted by: peanutmaster | March 7, 2010

New Site!!

Any music fans out there?

Visit my new site, Moshworld, which has news, reviews and more for the best music out there. Request reviews of albums, gigs and more! !! Thanks 😛

Posted by: peanutmaster | February 25, 2010

Peanutmaster Is Back!!

Hey all. I’m really sorry that for almost a full year now I have not updated the site. Well I’m back!

..sort of.. I am going to be starting a new site, and a compeltely non-game related subject. I will still update Peanutmaster, but it won’t be as much as before. If anyone has any requests for a review, preview, or some cheats for anything, ask me! And thanks everyone for still looking at what has been a hell of alot of work for over 3 years now. Its been fun, and still will be, as long as you keep reading my posts!

Also, you can now rate posts, pages and also comments on the site!

And finally, I am deleting the Mini reviews page, as I think its too scruffy and also is very unused. Sorry anyone that does use it!

Posted by: peanutmaster | July 12, 2009

Tank Trouble – Online

Here’s an awesome online game, Tank Trouble. Play against your friends online and blast them away with your DEATH RAY! It’s really fun if frustrating. Give it a try!



Posted by: peanutmaster | June 20, 2009

Pokemon Heart Gold And Soul Silver Videos

Posted by: peanutmaster | June 20, 2009

Pokemon Platinum – GameFreak – Ds


Let’s get this out of the way now: if you own a DS (or a DSi) and you haven’t bought either Pokemon Diamond or Pokemon Pearl, then you need to go and buy Pokemon Platinum. Seriously, go now. You can read the rest of this later.

Are you back? Okay, good. You just purchased the definitive Pokemon game. Though you missed out on two excellent titles in Diamond and Pearl, Platinum has you covered by including the things that were exclusive to each of those together, along with its own new additions as well as some welcome upgrades and tweaks.

We’ll start with the basics: Pokemon is the monster catching and collection game out there. It may come off as somewhat kiddy on occasion, due to the somewhat simple story and the presentation, but don’t let that deceive you, as it has a very deep battle system that requires lots of forward thinking and planning, as well as serious level grinding if you want to succeed. You are presented with three different Pokemon types at the outset of the game, each with their own elemental leaning and skill set-and the way you play the game is changed according to which one you pick.

I do have one problem with the Pokemon games. I hate the fact that the makers always re-invent the latest version they brought out. No offence intended to those who like to re-play the re-invented versions, but why can’t the makers just create an entirely new game without having to make the gamer who spend months completing the game the first time round having to do it ALL over again?

If you picked up Diamond or Pearl already, picking a different Pokemon at the beginning may help to alleviate some of those feelings of déjà vu. But don’t worry, the game offers plenty of other things to make you feel like you’re playing something different. For one, Platinum introduces a few new characters to the story that are meant to give you more guidance than in Diamond or Pearl, which helps you cut down on needless wandering. Looker, an International Policeman, is one such character; he will help you infiltrate and thwart the schemes of Team Galactic, the group that is set on destroying the Sinnoh Region through the use of the powers of the Legendary Pokemon.


Still, even with more streamlined directions, the story is close to the same. Platinum has more features than that to make returning players want to jump on-board again though, with new areas to catch and train Pokemon like the Battle Frontier, which includes four towers that must be completed in different ways. There is also the Distortion World, where just one Pokemon, Giratina, resides. For completionists, Giratina is available in his Origin Forme here, and only here. If you have the Pokemon Shaymin from Diamond or Pearl, you can trade it to Platinum and evolve it using a special item as well.

The Distortion World is an area that utilizes the 3D engine of Pokemon Platinum in ways you don’t normally notice. There are no other Pokemon besides Giratina here, meaning you just have to focus on solving the puzzles and making your way out of this alternate dimension. It’s not particularly difficult since there are no battles to distract you, though it is neat to see a change to the Pokemon formula, and a more difficult puzzle setup than is normally seen in the Pokemon Gym’s on your way to defeat the leader’s for their badges. I like the concept more than the execution; if this kind of gameplay is added to future Pokemon titles and fleshed out a bit more, I could see myself loving it as a way to break up the constant battling/catching nature of the game.


The Wi-Fi Global Station has seen its share of improvements and tweaks as well. Now dubbed the Global Terminal, it’s essentially the hub of worldwide Pokemon trading. You can post Pokemon you would like to trade on the board (feels almost like the trading block in a sports franchise or a fantasy league, except with Pokemon) and browse other people’s trading blocks to see who is available to help you complete your collection. You can also record your favorite battles and post them to the Global Terminal using the new Vs. recorder; maybe you feel particularly proud of a strategy you used and want to show it off, or you want to learn from someone who has a bit more experience battling with Pokemon than you do.


The interface for online trading has also been given a reboot for the better. Whereas before it was a series of navigable menus, now you control your character in an empty room where you are notified of requests for trades, battles or voice chat sessions from players you have swapped friend codes with. I prefer this look to the basic setup of the previous titles, and it works fine with people who have Diamond or Pearl as well. If you already own a copy of either of those games, remember that you can trade your own Pokemon to Platinum to speed up your progress through the story-the more badges you collect, the higher the level of traded Pokemon you can carry around with you (Pokemon you have traded for may not always listen to you, once their level exceeds your qualifications as a trainer).

The Wi-Fi plaza also has mini-games for you and other Pokemon players worldwide to enjoy. It’s essentially an amusement park where you and three others can hang out and play mini-games with each other. You are loaned a Tap Top when you enter, which can be touched to make different light and sound effects. Trade this Tap Toy with others that are in the Wi-Fi plaza, or play some of those mini-games against them. I felt this section may be something that’s a bit more worthwhile to the younger crowd, as it was my least favorite of the additions and upgrades made to the online component of the title, but for that younger crowd it looks to be a value-add.


So what’s the verdict on Pokemon Platinum, the third entry in the main series for the DS? If you have not purchased Diamond or Pearl yet (and didn’t heed my advice at the beginning of this review) then you should go get it now. It’s the definitive edition of Pokemon, with the most features, all of the Legendary Pokemon from the DS titles, and plenty of wonderful little creatures to collect as well as near endless end-game replayability against friends, the Pokemon Championship League, and the Sinnoh regions 200+ Pokemon. If you have already plowed through Diamond or Pearl, then don’t dismiss Platinum outright. I will admit that I grumbled about trudging through the same story and world again, since I had already put plenty of hours into my copy of Diamond, but once I bought a few Poke Balls and felt that pull to catch and train the Pokemon I had, it didn’t matter that I had already played it. The fact that it’s a wonderful game with new features was enough to pull me back in, once again.


With Heart Gold and Soul Silver versions of Pokemon just being announced, those gamers who would rather wait for a fresher version of Pokemon should hold off till they are released.

Posted by: peanutmaster | June 9, 2009

Dj Hero Preview

Guitar Hero; one of my personal favourite games. But now the makers of the fantastic game are busy working on a soon to be released DJ hero. Here’s what we know about the game so far… 

DJ Hero is developed by FreeStyleGames and published by Activision, It is set to be released in October 27, 2009 In North America.

DJ Hero presents the player with three tracks, the green and blue corresponding to the two songs in the mix, and the red track for various effects. The symbols below the green and blue tracks represents the position of the crossfader control, while the arrow in the middle of the blue track represents the direction the player needs to turn the turntable.


The turntable controller that Activision is planning to release with DJ Hero, which includes a rotatable turntable and three “stream” buttons, a crossfader, effects dial, and Euphoria button.


DJ Hero will primarily simulate Turntablism, and will feature score attack gameplay similar to the Guitar Hero games. The controller will consist of a wireless deck consisting of a movable Turntable that supports 3 “stream” buttons, an effects dial, a crossfader, and a “Euphoria” button; a hidden panel will contain additional controller buttons to interact with the gaming console outside of the game.  A portion of the controller can be detached and reattached to adopt the unit for left-handed players. Notes will travel in an arc across a spinning record on screen, and the player will hold down one of the 3 stream buttons to play notes; two buttons reflect the two songs used in that particular mix, and the third represents samples to add to the mix which can be adjusted with the effects dial. The player must also constantly adjust the crossfader to match onscreen symbols. Certain tracks will be shown on screen as a series of up or down arrow, representing scratching sections, requiring the player to turn the turntable in the direction of the arrows while holding down the button to score points. “Euphoria” is equivalent to Guitar Hero’s Star Power, collected by successfully completing specific phrases in the song mix, and can be released by pressing the Euphoria button, doubling the player’s current multiplier. There is also a “Rewind” meter that builds through consistent successful playing, and once full, allows the player to rewind the song to fix errors in their performance. This could be a great new add on that could potentially make Dj Hero very popular. The player must continue to perform well or their performance meter will drop and they will fail the song.

A single player career mode will be available, as well both competitive and cooperative multiplayer modes (“DJ vs DJ”), playable locally or remotely. Ten songs have been specially mixed to also support gameplay with Guitar Hero and other compatible guitar controllers in a “DJ vs Guitar” mode. Players can also use a microphone for a non-scoring addition to the mix. A Jukebox mode will allow the game to automatically play the songs with the ability for a player to jump in and play at any time.

Activision CFO Thomas Tippl stated that DJ Hero would be aimed at a broader audience than the Guitar Hero games primarily through the use of more contemporary music in its soundtrack. Producer Will Townsend stated they opted for a wide variety of music to “make sure that everybody has something in there that they want.” DJ Hero has been designed as a party game and to make the player “the life of the party”, and has been developed with many gameplay modes to put the player “in control of the music”, according to Townsend.

DJ Shadow was brought in by Activision during November and December 2008, at least a year into the development into the game, to help select individual songs, help with creating the mixes, and provide additional input for the game, and will also be a playable DJ avatar in the game. He was able to identify old effects samples that were used in the past for scratching for the developers to include the game. To create the mixes, DJ Shadow first created a “dry version” of each mix which did not include any embellishments. DJ Shadow then proceeded to build off that to create the “wet version” with added effects that was used as the base for the gameplay’s mixes. Artists Eminem and Jay-Z have also served as consultants for the game; a special edition of DJ Hero will be branded with their names, and include a limited edition of the controller, a music CD of their songs, a DJ stand, and a travel case for the units. Jay-Z stated that he “[loved] the freedom” that the game gives him, and was able to work closely with Activision to put in new mixes that he envisioned, and considered the game “a DJ’s universe”, while Eminem believed DJ Hero was a game that he could “see [himself] actually playing”.DJ’s Z-Trip and DJ AM are both creating mixes for the game and will also be playable DJ’s in the game; Z-Trip will also help demonstrate the game at the 2009 E3 Conference.Cut Chemist will also be assisting in creating mixes for the game.


Over 100 individual songs based on master recordings have been licensed by Activision, composed into over 80 two-song mixes by both participating internationally-known DJs and an in-house remix team; some mixes will feature the same song as both parts of the mix. Such mix artists include DJ Shadow, DJ z-Trip, DJ AM and Daft Punk. Initial industry speculation stated that DJ Tiësto would be involved with the game, but this was eventually denied. Mix Master Mike of the Beastie Boys was reported to have signed an exclusivity deal with 7 Studios to appear in their game Scratch: The Ultimate DJ, meaning that he would also not appear on DJ Hero.

The individual songs themselves have been pulled from a large number of music genres, including grunge, soul, R&B, techno, hip hop, and house. The mixes listed below have been confirmed to be in the game. Additionally, the songs “The Way You Move” by Outkast, “Hip Hop” by Dead Prez, and Tiesto’s “Elements Of Life”, and additional songs from 50 Cent, Justice, N.E.R.D., Beck, Blondie and Billy Squier are confirmed to be in the game.[23] There will be a Rihanna/Motörhead mash up. In addition to mixes using individual songs from both Eminem and Jay-Z, including Jay-Z’s “Izzo (H.O.V.A.)” and “Dirt Off Your Shoulder”. Eminem also stated that he will have additional songs included later in the year as downloadable content for the game. Universal Music Group is providing much of the content for the game

Overall, with loads of new features, like the rewind feature, and the Dj deck style, and the variety of songs, DJ Hero could be a really good game. But with Guitar Hero 5 and GH: On Tour: Modern Hits (the next installment in the Ds versions of GH), will DJ Hero just be missed out as people go out to buy the original and loved versions of the music game? We’ll just have to wait to find out.

Posted by: peanutmaster | May 17, 2009

Next Singstar Theme

Beat our three-lap time of 2:32:614  on the Toad’s Factory course. Be sure to use the conveyor belts and try to get past the huge muddy-patch at the end without slowing!

Leader Board

1.  Elite Trainer – 2:26:736

2.  Morello – 2:27:0243

3. —

Previous Challenges Leader Board:

MarioKart Ds – MooMoo Farm (set 26/4/09)

Time to beat: 1:20:3411.

1. badboy101 – 1:16:925

2. Kitnaz – 1:17:016

3. Cressilia – 1:17:027

MarioKart Ds – Tick Tock Clock ( set 25/4/09)

Time to beat: 1:58:927

1. Kitnaz – 1:55:633

2. Catherine – 1:56:249

Posted by: peanutmaster | May 4, 2009

Pokemon Of The Week – Giratina


Giratina (Japanese: ギラティナ Giratina) is a dual-type Ghost/Dragon legendary Pokémon.

While it is similar to other legendary Pokémon in Pokémon Diamond and Pearl, including its post-National Dex appearance and lack of relation to the games’ overall plot, it was revealed in early February, 2008 to have an alternate form known as the Origin Forme, in addition to the form it takes in Diamond and Pearl, the Altered Forme. It is in this new form that Giratina took its place as version mascot of Pokémon Platinum, the third version of Generation IV. It is not known to evolve to or from any other Pokémon.

As first revealed by Japan’s CoroCoro Magazine, Giratina has two forms. The first (Altered Forme) is the form that appeared in Pokémon Diamond and Pearl. In this form, Giratina is has a large, gray, centipede-like body with six short legs. Its legs have gold claws and gold bands on them. It has a tail and a thick black stripe running vertically along the front of its body. There is a series of red horizontal stripes running across the large black one. Three gold half-rings circle the back half of Giratina’s neck at the same points that three of the red stripes are at on its front, resembling a ribcage. On its back are two large, black wings that are decorated with red, conical objects that also could be claws. The wings seem oddly out of place, due to the fact that Giratina seems far too heavy to fly effectively. The wings also seem to be ghostly, as they can change shape as if they were made of a liquid.

Giratina’s head and eyes resemble those of Dialga and Palkia, causing many to theorize that it is related to the two. This assumption is confirmed in Pokémon Platinum. Giratina’s shiny form is nearly opposite in color compared to the original. The colors of the shiny Origin Forme is the same as the Altered Forme’s except for the wings which appear to be a dark shade of brown.

The second is a new Origin Forme which made its debut in Giratina and the Sky Warrior; it uses this form when traveling through dimensions other than ours, such as the Distortion World. The form-altering is triggered by a change of gravity. This form is more serpentine than Giratina’s Altered Forme. The Origin Forme of Giratina has six black streamers on its back that each have a red spike at the end. Its mouth is hidden by the head plates, which swing open sideways when the mouth is opening. Giratina’s legs have been reduced to spike-like protrusions. There are four more golden spikes near the edge of the tail. This version of Giratina also appears in Pokémon Platinum, and can be activated outside of the Distortion World if it is holding a Griseous Orb.

As to be expected with other Ghost-type Pokémon, Giratina is capable of using Ghost, Dark, Psychic and Electrical attacks. Unlike other Dragon Pokémon, Giratina lacks the ability to wield Ice- and Fire-type attacks (save for Will-O-Wisp, which most Ghost-types learn anyway). Giratina is one out of seven Pokémon that is capable of using Aura Sphere. Since Giratina is a “true” Dragon Pokémon, it is also capable of using Draco Meteor.

In Platinum, Giratina can transform to its Origin Forme by equipping the Griseous Orb. If the orb is unequipped in battle, it goes back to Altered Forme. The Origin Forme has higher offensive stats while the Altered Forme has higher defenses. Since Giratina’s Origin Forme (and the Griseous Orb, for that matter) is exclusive to Platinum, when it is traded to Diamond or Pearl it will revert back to its Altered Forme, and the Griseous Orb it was holding goes back into the player’s bag.

Giratina is able to control dimensions besides those of time and space.

Giratina is the only known Pokémon that learns Shadow Force.

When in its Origin Forme, it is able to pass through dimensions at will, however, it will turn back to its Altered Forme due to the gravity change from the Reverse World. It does so by emitting a whirlwind from its mouth which creates a portal. It also seems to have a connection to reflective objects, such as mirrors and pools of water.

Judging by the events in Pokémon Platinum and Giratina and the Sky Warrior, its portrayal in ancient folklore, and its Platinum Pokédex entry, it’s assumed that Giratina is a highly aggressive Pokémon protective of its home. It should be noted that despite the legends depicting it in a more evil light than the others in its trio, Giratina arrived at Spear Pillar to save the world from Cyrus’ attempted apotheosis; though it may have arrived to protect its own world from destruction.

Like Dialga and Palkia, Giratina is a one-of-a-kind Pokémon due to its “legendary” status. Legends claim that Giratina appears in cemeteries and that this Pokémon supposedly lives in the spirit world, on the reverse side of this one.

In the anime, Giratina made its anime debut in Giratina and the Sky Warrior. In the movie, Giratina ambushes and drags Dialga into the Reverse World in order to exact revenge against the Temporal Pokémon for causing damage to it during its fight with Palkia some time before. Zero also attempts to copy Giratina’s powers in order to take control over the Reverse World. Throughout the movie, Giratina takes on its Origin Forme whenever it is in the Reverse World, and its Altered Forme whenever it is in the real world.


It will make another appearance in the twelfth movie alongside Dialga, Palkia, and Arceus.

Posted by: peanutmaster | May 2, 2009

Best Sidekick

Posted by: peanutmaster | May 2, 2009

The Legend Of Zelda: Spirit Tracks: First Glimpse


The new Zelda game has been announced!!!!!! Hooray!!

At the recent Game Developer’s Conference in San Fransico, Nintendo president Satoru Iwata announced that Link wil be returning to the Ds!!

The title, Spirit Tracks, refer’s to the game’s main new feature: train travel. Link drives a train (whilst wearing a *cough*nice*cough*  old-school outfit, with the player controlling a cannon with the stylus, to fire cannonballs at attacking enemies wanting to stop him in his… tracks… It seems that these train sections are direct replacement for the sailing segments in Phantom Hourglass, so if you enjoyed those bits you’ll be in your element here.



Speaking of Phantom Hourglass, it is clear from the brand new screnshots on this post that the game uses the same graphical and gameplay style as Link’s other great Ds adventure. The storyline has yet to be revealed, so it is not clear wether this is a sequel, a prequel or even an entirly new game to Phantom Hourglass altogether. But what we do know is that Zelda is back in her ‘princess’ form again, instead of her pirate-based Tetra get-up.


As fun as the train-stuff l0oks, the main meat of the game will be based on stylus-based adventuring as in Phantom Hourglass. As before, the entire game will be controlled with the stylus. But Link has some more moves to show those evil minions he encounters. He now has a new weapon which creates small tornadoes (a bit like in the first dungeon of Twilight Princess). You can control the direction of the tornado using the stylus to blow away enemies, deflect projectiles and gather items from hard-to-reach areas.

We have also seen parts of the game where you are accompanied by one of the armoured guards from Phantom Hourglass. Using the stylus, you can let them help out Link in a number of ways. For example, a guard can reach a switch behind a wall of flames. You cna also direct it to fight smaller enemies or attract bigger ones while you attack from behind.



We love what we have seen of Spirit Tracks so far, and gald the gorgeous Phantom Hourglass style is back. We will post more info about the game when we get it!



Posted by: peanutmaster | April 26, 2009

Challenge Of The Week – MarioKart Ds – MooMoo Farm

This week’s challenge is for MarioKart Ds!

Try to beat our best Time Trial score of  1:20:341 on MooMoo Farm!

 Leader Board

1. badboy101 – 1:16:925

2. Kitnaz – 1:17:016

3. Cressilia – 1:17:027

Previous Challenges Leader Board:

MarioKart Ds – Tick Tock Clock ( set 25/4/09)

Time to beat: 1:58:927

1. Kitnaz – 1:55:633

2. Catherine – 1:56:249

Well done to everyone who has tried to beat the high scores set by the Peanutmaster team and everyone else! Good luck for future challenges!

Posted by: peanutmaster | April 25, 2009

Mario Kart DS: Mission Guides

By Kitnaz:

(Kitnaz would like to thank DBM11805 at Gamespot for help!)

Mission 1-1

Objective: Drive through all 5 numbered gates in order!

Strategy: This first mission is very easy, since it’s on the Figure-8
Circuit. There are 5 black gates you must drive through, a fair
distance between each, and a line of mushroom boosts you can take
just before each gate. It’s not hard to miss any of them, so this
shouldn’t prove difficult at all or require any further detail.

Mission 1-2

Objective: Collect all 15 coins!

Strategy: This one’s another simple one, although it could prove slightly
tough to get all the coins in a single run through at top speed.
The coins appear in groups of two (and one at the end), and are
generally in straight lines. The only tricky part is the hairpin
turn after the 3rd/4th coins; just take it slow (it’s not a good
idea to power slide around the turn) and the rest is easy.

Mission 1-3

Objective: Destroy all 10 item boxes!

Strategy: On this mission there are 10 item boxes, none of which are hard to
reach easily, each one containing a Mushroom. The first couple item
boxes are on the upper part of the track (make sure to use each
Mushroom as soon as you get it). The third box is towards the
middle line of both tracks, then the fourth one is up top again, so
be quick to go through that one. The rest of the item boxes are on
the upper portion of the track, so just follow the path across all
the boost pads on the ground and use your Mushrooms when you get
them to succeed.

Mission 1-4

Objective: Get the Star and use it to hit 5 Cheep Cheeps!

Strategy: While this mission is easy to clear, it may be tricky to get a high
rank because of how fast you move with Star power. All the item
boxes yield Stars, so take one and use the power to knock into as
many Cheep Cheeps (the fish) as you can before it wears off. If you
need another Star, just hit another item box. If you’re good, you
can pull it off with a single Star; not speeding too much is key

Mission 1-5

Objective: Drive through all 6 numbered gates in order!

Strategy: Atop a replica of the Nintendo DS, you have to pass through 6
gates. The first one is directly in front of you towards the
center, and the remaining gates are situated along the perimeter.
Be careful when turning since you can fall off the course! Power
sliding helps a lot here in shaving off time and making it through
the gates with no real slowdown in the approach.

Mission 1-6

Objective: Drive out of the mansion… backward!

Strategy: This is a fairly simple and uninvolved mission, since all you need
to do is drive in reverse. There are no tight turns or obstacles to
worry about; just hold B and keep an eye on what’s approaching,
using your map for guidance, and you’ll be fine.

Mission 1-7

Objective: Collect all 20 coins!

Strategy: Here on this dirt track, you have to collect 20 coins; luckily they
are all in a straight line and in groups. You can get a Triple
Mushroom from the item box at the start for 3 boosts when you want
them. Use one of them during the first straightaway, another during
the first wide turn, and the last one in the empty area between
coins. This is easier than Mission 1-2 since there are no tight
turns so you should have no trouble grabbing the coins here.

Mission 1-8

Objective: Perform 4 power-slide turbo boosts in 1 lap!

Strategy: As Mario driving on Mario Circuit, you have to do 4 power slides in
a single lap around the course. If you don’t know already, you can
power slide by hopping with R while holding Left/Right and
accelerating. When you start to slide, alternate between Left and
Right to see blue, then red sparks. When they are red, release for
a boost. Do this 4 times, preferably around each of the turns, to
fulfill this mission’s criteria.

Level 1 Boss

Objective: Use Mushrooms to crash into the Big Bully and knock him off the

Strategy: For the first boss round, you’ll have a face-off against Big Bully
while being surrounded by 3 balloons. The boss can run into you,
knocking you back a bit. The objective is to knock him off the
ledge, so begin by going around Big Bully and collecting the Triple
Mushroom from the item box. Then, turn around and drive straight at
him, and use a Mushroom before impact to push the boss back. Do
this again once or twice if needed, and the boss will fall into the
water defeated.

Level 2

Mission 2-1

Objective: Crash into all 10 wooden crates and destroy every one!

Strategy: The first mission on the second level isn’t too hard, unless you’re
going for a *** ranking. The best approach I’ve found thus far is
the following one. Go through the first 3 crates normally, then go
straight into the fourth one on the dock. Go down the hill onto the
dock and first hit the crate at the far end, then quickly turn
around (without falling into the water) and clip the other crate as
you turn right to the uphill climb. Then, power slide around the
fence and hit the next 3 crates on a long straight run. Turn right
and power slide through the opening of the fence to the right,
crossing the grass and hitting the final crate.

Mission 2-2

Objective: Collect all 10 coins!

Strategy: Here, you go back to a more simple track with only 10 easy coins to
collect. The tricky part if you look at your map, is that the first
coin is behind you. So, as soon as you start, hit reverse to
collect the coin, then start accelerating forward. Pick up the
first two sets of coins, then power slide and stay towards the
middle of the track to collect the final 3 coins for the win.

Mission 2-3

Objective: Drive through all 5 numbered gates in order!

Strategy: In the Donut Plains, there are 5 gates you need to drive through
over the course of a lap. The first gate is easy to reach, just
before the first bridge. After the curve grab the Mushroom boost
and cut across the grass for the second gate. Up ahead is the third
gate; it may help to slide into it so you don’t end up in the grass
there. Stay to the right for this next stretch, then collect the
Mushroom and go through gate 4, quickly sliding to the left around
a tighter curve. There will be 2 more Mushrooms to grab, leading up
to the last gate. After the first Mushroom, move to the left a
little so you can approach the second one and the gate a bit more
straight on. Once you go through all 5 gates, the mission is done.

Mission 2-4

Objective: Destroy all 5 item boxes!

Strategy: Played in Luigi’s Mansion, you have to chase down the 5 item boxes
that are moving in a line through the course. Each item box has a
Mushroom inside for you to boost with. If you get the turbo boost
at the start (start holding A just before the 2 fades out), you’ll
have no problem getting through the item boxes quickly. Just make
sure to also use the Mushroom boosts as soon as you get them, since
they’ll help you keep up with the train. If you do this correctly,
this should be an easy high ranking for you.

Mission 2-5

Objective: Collect all 20 coins!

Strategy: Collecting the 20 coins you need to clear this mission shouldn’t be
hard at all. The coins are all in straight paths along the beach,
with no tight turns to worry about. There is a boost jump you need
to go over to collect some coins, so make sure you go into that one
aligned straight and towards the middle. Other than that, this
mission should be a piece of cake.

Mission 2-6

Objective: Use Bob-ombs to destroy all 5 Pokeys!

Strategy: This is probably the first mission where you can’t just rush
through it and succeed. There are 5 Pokeys in a rather small
playing field, and all the item boxes contain Bob-ombs. The best
approach here is to grab a bomb, aim straight at a Pokey, and toss
the Bob-omb to destroy the cactus, then grab another bomb
immediately and repeat. It takes some patience to do this right
and still get a good ranking, so don’t worry if it’s not done in 10
seconds, heh.

Mission 2-7

Objective: Drive through all 10 numbered gates in order!

Strategy: On Luigi Circuit, you have to get through 10 gates in order to
complete the mission, but this time because of the course design,
you don’t get one gate at a time when you’re driving. The first
gate is right in front of you, then after the boost/drop stay to
the left since there will be 2 gates coming up (2 on left, 7 on
right). Collect a Mushroom boost for use after the gate, then stay
to the right for the third gate (3 on right, 6 on left). Go around
the end hairpin using the boost pads you drive across. On the
second pass through the straightaway, alternate between right and
left to pass through the next couple gates. When you reach the
other end after the ninth gate, use the boosts to reach the top
plateau and pass through the final gate (this one is a commonly
missed one, so try not to miss it).

Mission 2-8

Objective: Perform 6 power-slide turbo boosts in 3 laps!

Strategy: On the Baby Park track, you have to complete an entire race, all
while performing a total of 6 power slides throughout the 3 laps.
This is actually really easy to do; just do a power slide around
each of the two turns you encounter in each lap. The item boxes
contain Stars for use during the straightaways, and seem to help in
power sliding around those hairpin turns without cutting it too
short or wide. Even if you don’t use or get a Star every chance you
get, this is still an easy objective to complete.

Level 2 Boss

Objective: Hit the Eyerok’s eyeball 3 times with shells!

Strategy: The boss here is comprised of two solid hands with blue eyes in the
palms. They move around the arena, pounding the ground with their
fists (usually one hand is in a fist while the other is on the
ground with its eye open to attack). There are item boxes scattered
throughout the room with Green Shells inside. Take a shell and head
towards an eye (check your map to see which hand is vulnerable),
then launch your shell to attack. Grab another shell from the item
boxes and repeat this two more times to win.

Level 3

Mission 3-1

Objective: Destroy all 5 item boxes!

Strategy: This is actually a fairly annoying mission to complete, since it’s
played in the Waluigi Pinball area. This means there will be plenty
of round bumpers to knock you around. There are 5 item boxes being
knocked around as well, each containing a Star, and you need to go
through all of the boxes. A good idea would to be patient and not
so bent on speeding around, but rather to watch your map and move
precisely to grab item boxes when they are near. If you follow this
plan, you shouldn’t be getting knocked into the bumpers nearly as
much, and may come out of this with a high rank too.

Mission 3-2

Objective: Drive through all 5 numbered gates in order… backward!

Strategy: Of course, following a real pain in the neck mission, you get a
much easier one to try. You have to pass through 5 gates entirely
in reverse. Using your map, this can be done very easily. The first
2 gates are straightforward, but you’ll soon come to a split in the
path. Keep going straight to gate #3, and take the left turn to go
around and pass through the final 2 gates.

Mission 3-3

Objective: Collect all 15 coins while avoiding the Chain Chomp!

Strategy: Despite what you might have thought going into this, this is
actually VERY easy to complete. There is a circle of coins going
around the Chain Chomp’s post, with a line of coins leading into
the circle itself from where you start. Simply follow the line into
the circle, and when the turning begins, hold Left down as you
accelerate and you should grab all the coins without any conflict.

Mission 3-4

Objective: Reach the finish before Yoshi!

Strategy: Here, you are Peach and you have to race against Yoshi in a
modified version of Yoshi Falls. You only have one lap to do this
in, also. Right from the start, Yoshi will get a speed boost out of
the gate. The item boxes you encounter have Mushrooms and Stars, so
those will really help when going through the waterfall segments.
Just make sure you’re watching the course so you don’t end up on
the wrong half of the track when it gets closed off. Overall, it’s
a rather simple race you shouldn’t have trouble with winning.

Mission 3-5

Objective: Drive through all 8 numbered gates in order!

Strategy: Even with the non-linear layout, this isn’t hard to clear in a
short time if you know what you’re doing. Along the back wall are
two sets of pipes that act as warps (if you go into the bottom
right one, you’ll emerge out of the top right one, and vice versa).
So, go straight through the first gate and then into the right
bottom pipe hole. For the next 3 gates, ride along the upper
catwalk all the way around, going through the top left pipe at the
end of the catwalk. You’ll come out of the bottom-right pipe and
heading into the fifth gate. Make your way to the opposite end and
turn/slide through the sixth one (enter it from the left). Go up
the ramp to the catwalk and go through the seventh gate. Then, look
to the ground and drop to the right, passing through the final gate
at an angle to complete the mission.

Mission 3-6

Objective: Hit Monty Moles with shells 5 times!

Strategy: From where you start, there are 3 item boxes, all of which contain
Green Shells. In front of you are several holes, and from each one
a Monty Mole will jump out. It will first pop its head out, and
then it will jump out, so remember this pattern. You have to hit 5
of them in order to win here. My method is to go up with a shell
and sit in front of a hole, and when the mole jumps out, hit it.
Then, reverse to the item boxes to get another shell and repeat.
This is probably one of those missions that will take you a while,
but practice does help in getting high ranks here. An alternative
method would be to get a Green Shell, then hold the shell behind
you as you sit just behind a hole (so the shell is floating above
the hole). That way when a Monty Mole pops out, it’ll automatically
get hit by the shell, then you just have to get another shell and

Mission 3-7

Objective: Perform 10 power-slide turbo boosts in 1 lap!

Strategy: You will have 1 lap on the Shroom Ridge course, and in that lap you
have to perform 10 power slides. This shouldn’t be too hard, since
there are plenty of long tight turns where you can easily get 2-3
of them out. Don’t rush to get them all done early on; there are
quite a few turns for you to use for sliding, so you most likely
won’t have a problem with hitting the quota.

Mission 3-8

Objective: Collect all 20 coins!

Strategy: This coin-gathering mission is a bit complex since you have to move
around a series of rooms to grab all of them. From the start, go
straight to get the first coin (1), then turn left in the second
room to grab the next (2). Follow the outer path to the next room,
grabbing the coin (3) at the entrance to said room. Quickly turn
right and grab the coin (4) in the room that’s blocked off, then
quickly back out of there and turn around. Head out the opposite
doorway and go right along the outer path again, grabbing another
coin (5). Avoid the banana and turn into that room to reach the
next coin (6). As you go into the next room, head toward the left
opening as you grab the coin in here (7), and you’ll be on the
outer path again. Take the corner coin (8) without falling off
(take it slow around the corners), then go straight. Grab the coin
(9) behind the banana and head into that room, moving clockwise
around the center block to get 2 more coins (11). Exit the same way
you came in and grab 2 more coins (13) along the outer path while
swerving around lines of bananas. Round the corner and go into the
next room for yet another coin (14), then in the final room go
around in a circle quickly, but not too fast to miss the coins, and
you’ll grab the final 6 (20).

Level 3 Boss

Objective: Reach the finish before Goomboss!

Strategy: This boss race with Toad (a light-weight) against the giant Goomba
at Baby Park is actually pretty challenging, but it’s doable. You
simply have to beat Goomboss to the finish after 3 laps here; he is
clearly faster than you but don’t let that get you down. If you’re
behind, he’ll stop to throw Goombas or the occasional Mushroom
boost at you (contact with a Goomba will deflate one of your
balloons; lose all 3 and you automatically fail). If you’re ahead,
Goomboss will simply charge around the track to catch up. After
each lap, Goomboss also gets bigger, which means more Goombas are
thrown and on the final lap, he jumps over half the track to take a
shortcut. The key to winning here is performing tight power slides
around each turn. Not that you should be anyway, but don’t ride all
over the track; stay to the right and do the power slides
perfectly, and you should be able to win.

Level 4

Mission 4-1

Objective: Reach the finish before Donkey Kong!

Strategy: On this icy mirror course, you have to beat Donkey Kong to the
finish, while playing as Wario. The first part with the snowman
field can be tricky, but drifting and turning to avoid them really
helps. Also, if you can get the boost from drafting shortly after
starting, it helps as well. After a bunch of very curvy turns (no
need for sliding here), you’ll be out on the cliffs on a gray track
(DK will take the supposed shortcut up the snowy hills, don’t
follow him). Do a power slide around each turn on the regular
track, collecting the Mushrooms and Stars from item boxes along the
way. As you go down the hill, there will be a tight turn to the
right, so follow that. Avoid a few more snowmen dotting the
landscape and go through the tunnel, and power slide left to the

Mission 4-2

Objective: Blast 20 crabs!

Strategy: You’ll be on an island with a whole load of crabs scattered about,
and your job is to destroy 20 of them. On the center island are
item boxes containing Bob-ombs and regular Green Shells, as well as
the triple variety. The area surrounding the center area floods
with the tide every now and then, but that shouldn’t matter to you.
The best method I found here is to use the Triple Green Shells to
go after the crabs. If you get a bomb, just toss it since it’s
essentially useless for getting this done quickly. If you obtain a
single shell, pick a nearby easy target and nail it. If you get the
Triple Shells though, have them orbit around you as you pass
closely by 3 crabs, knocking them each out. Rinse and repeat, and
you should be done in no time.

Mission 4-3

Objective: Reach the finish before the red car!

Strategy: This mission is EXTREMELY easy; your objective is simply to beat
the red car going through traffic to the end of 1 lap. At first the
car is a good distance ahead of you, but you can catch up easily by
power sliding around the tighter turns and avoiding other oncoming
traffic. There will be a couple times where you can grab an item
from the boxes, usually containing Mushrooms. Those will come in
handy for the straight/uphill portion. By the halfway point, you
should already have left that red car in the dust, so keep on
speeding around those curves with no mishaps, and you will have

Mission 4-4

Objective: Drive through all 7 numbered gates in order!

Strategy: This gate challenge takes place across a very hilly, desert terrain
as you can see. Go straight ahead into the first gate, then power
slide around the curve. Make sure you get an item box (they have
Triple Mushrooms). You’ll see the next gate over the hill, so use
your boosts, one at a time, to get yourself through gate 2, and
even through gate 3 (all your boosts should be gone now). Go up the
hill to the next gate and head across a hilly straight path,
collecting your next set of Triple Mushrooms from an item box. Stay
to the left of the Pokeys in the middle of the track, but start to
turn right with the curve since gate 5 is in the inner portion of
the curve. As soon as you go through it, use your boosts, again one
at a time, to make it over the hills through the final 2 gates.

Mission 4-5

Objective: Collect all 15 coins. If you get squished by a Thwomp, you fail!

Strategy: This one might appear to be a bit tricky at first, but it’s
actually quite simple. The only thing you need to make sure you do
is start off with the turbo boost. When the countdown hits 2 and is
just about to fade out, start holding A so that you get the boost
at startup. Go straight down the first line as the Thwomps go up
(you won’t hit them if you got the boost) to get the first 8 coins.
Quickly turn around and line up before the other side, and as soon
as the Thwomps drop down, start accelerating. If done at the right
time, you’ll pick up the remaining 7 coins with no problems.

Mission 4-6

Objective: Break all 10 item boxes while avoiding the Fake Items!

Strategy: For this mission, you have to ride along the Choco Mountain while
going through 10 lines of item boxes. Only one box in each set is
real, while the others are fake. In order to distinguish between
them, use your map! The real item boxes will appear as they are,
whereas the fake ones will show up as red squares. So, as long as
you follow the map and avoid falling boulders, you should be set.

Mission 4-7

Objective: Drive through all 10 gates!

Strategy: Once again at Waluigi Pinball, you have to pass through 10 gates
all while avoiding the bumpers and other hazards in the area. The
best approach is to take the center path first, allowing you to
pass through the first 2 gates. As soon as you go through the
second gate in the middle, follow either the left or right path
leading around the perimeter of the back area. This will get you 4
more gates. As you come back around to the first half of the
course, follow the outer perimeter again to get the final 4 gates.
It may help to shave some time off your trip if you drift between
sides when you’re at the far ends of the course.

Mission 4-8

Objective: Perform 9 power-slide turbo boosts in 1 lap!

Strategy: This particular challenge takes place on the Luigi Circuit, where
it is raining and puddles spot the track. You have to pull off 9
power slides during the course of the lap, which is rather easy.
Like you should be used to by now, do a power slide around each
tight turn and you will meet the quota. Don’t try to rush getting 9
out on the first leg of the lap, but if it will help you get
through it faster, by all means do it. Just make sure you steer
clear of the puddles, since you will spin out from them.

Level 4 Boss

Objective: Collect 50 coins while avoiding King Boo!

Strategy: The arena here is a series of circular platforms with several
bunches of coins going around each platform in a line. As for King
Boo, he’ll float around you for a bit and then attacks you from
behind, taking 10 coins (assuming you have that many), and the rest
of the level’s coins disappear temporarily. The easiest method to
winning this mission is stated below (as submitted by rush60002
since I felt his approach was better than my original one). Start
off with a turbo boost and go straight ahead. Collect the two coins
and then power slide in a clockwise fashion to collect the rest.
Once you have collected all the coins on the ring King Boo should
be about ready to charge you. So, jump into the lava in the center
at the cost of one balloon. This should not only reset King Boo,
but also it will place your kart in the appropriate position for
the next part. Once you have been placed on the ground, try to get
a boost when landing and get moving. Turn right, collect all the
coins on the next ring, moving in a clockwise fashion again, using
a power slide. Keep going around the ring even after alll of the
coins are collected, and you should see a line of 3 coins on a path
moving away from the ring. Grab those and hop into the lava in the
center of the ring in front of you, again to stop King Boo from
stealing your coins (and resetting him), placing you in the right
position again. Once you hit the ground, boost and accelerate, and
turn to the right. Once again, collect the coins by power sliding
in a clockwise fashion, and keep going around the circle to collect
the three coins in the line. This time, instead of jumping into the
lava in front of you, collect the coins on the ring by power
sliding in a COUNTER-CLOCKWISE fashion. Collecting the last coin
can get kind of close sometimes, but if you do it fast enough, King
Boo should not hit you and you should get the 3-star ranking. If
done right, you should be able to have around 4:15 remaining on the
clock, and it doesn’t involve chasing King Boo around. If by chance
he does steal your coins, chase and bump into him, then drive
through King Boo from the front to get them back.

Level 5

Mission 5-1

Objective: Reach the finish before the stray Chain Chomp!

Strategy: Since this is Level 5, you’ll need all the help you can get, so
make sure to achieve the turbo boost from the start. Grab an item
box with the Triple Mushrooms, and maybe power slide around the
first turn. Atop the hill, use your first boost to cut through the
grass and up the second hill. Boost again through the grass and
then go down the hill into the bush maze. Go as straight as you can
through this, avoiding the other Chain Chomps. At the top of the
next hill, there will be some more grass to use your final boost to
cut through. At the circular bush formation, take one of the paths
going through the center to save time. Avoid the Monty Moles
popping out of the dirt path, then power slide through the final 2
turns before the finish line. You should have no problem winning if
you use this method; the Chain Chomp should have been left behind
after the first hill if you do this.

Mission 5-2

Objective: Drive backward and collect 15 coins! If you hit a snowman, you

Strategy: Here you’ll have another ridiculously easy mission, and it involves
driving backward while being surrounded by snowmen. You are going
around a circular formation with snowmen on both sides, collecting
the coins around this path. After the second line of coins, the
turn is wide but it’s not something you need to slow down for. You
really shouldn’t have any trouble getting a *** on here, even on
your first shot; just remember that you’re holding B for reverse
instead of A!

Mission 5-3

Objective: Destroy all 5 item boxes!

Strategy: This item box challenge takes place around the Koopa Beach 2 stage,
and the item boxes will be travelling over the deep waters where
you can’t follow. The quickest and rather logical solution would be
to collect the first item box if you can catch up to the train and
maneuver around the deep part before they all become unreachable.
After you grab the first box, use the Mushroom to follow the
shallow part to where the item boxes pass onto the shallows once
more. Grab the front box in the train from behind, then either stop
moving and collect the rest of them as they come to you without any
further effort, or start driving in reverse to help it along. At
first it could be thought that if you boosted over the deep
portions, you’ll skim over the surface; that is not true, so don’t
waste your time trying it.

Mission 5-4

Objective: Drive through all 10 numbered gates in order!

Strategy: Here, you have to race around a Bowser Castle level while making
your way through 10 gates in order. Try to drift through the first
gate and around the turn, doing a power slide so you can hit the
boost pad on the left side and pass through the second gate. Power
slide around the next corner and head through the third gate,
avoiding the Thwomp if it’s down. In the first jumping part, if you
can hit the boost pad on the far left and move to the right to pass
straight through gate 4, that will really help with your time. If
you can turn tightly enough you can hit the right boost pad. At the
second jumping part, stay toward the middle and then to the right
so you get gates 5 and 6. When you get to the next grated section
of track, try to avoid hopping over the pit to reach gate 7.
Instead, go through it and use the boosts to the left, then steer
around the jumps and maneuver through gate 8 ahead. Power slide
around the corner and use the mini turbo to get through gate 9,
then continue straight to gate 10, barring any Thwomp interference.

Mission 5-5

Objective: Complete 1 lap in the opposite direction within the time limit!

Strategy: For this mission you have to navigate the Mushroom Bridge stage,
but you travel backwards through it (not in reverse, you go around
the course the other way though). The actual track isn’t hard to
drive upon, but the challenge lies in avoiding oncoming traffic. In
addition, there are a couple sections where half the road is
blocked off so you have to travel on a narrow path, all while
dodging other cars. There are item boxes along the way containing
Mushrooms, so use those wisely. Using the items along with power
sliding around the curves will really help, just as long as you
don’t crash!

Mission 5-6

Objective: Collect all 18 coins!

Strategy: Atop a giant cake, you have to collect 18 coins by making 3 passes
to the center. This isn’t nearly as hard as it might look, but you
will need to try it a few times to get the hang of it. Starting
off, go straight to get the first coin, and make a wide turn around
the cream puff to grab the second coin. Make a tight turn to the
right so you can be lined up straight for the center, grabbing 3
more coins on the way to it. At the center, you’ll jump over the
cherry and if aligned properly, grab one of the coins above it.
When you land, go straight and make a tight turn around the next
cream puff, then repeat the cycle. Do this 3 times and you should
have successfully nabbed all 18 coins.

Mission 5-7

Objective: Drive through all 8 numbered gates in order!

Strategy: In this icy and hilly stage, driving through the gates won’t be a
real problem for you to do. However, avoiding the snowballs rolling
down the hills will pose a threat. All the gates can be reached
easily without power sliding (and you’ll still get a ***); just as
long as you don’t get hit by a snowball you will be fine. After
going through the first 2 easy gates, move left to avoid the large
snowball, then go through gate 3 and head straight up over the
hill. Stay a little to the left to pass through gate 4, then move
right to get gate 5. After the curves, you’ll reach gate 6 with no
problem. Towards the middle of the path ahead is gate 7, then after
you make the final turn, avoid the bouncing snowball ahead and go
up the hill lined up with gate 8 to pass through it. If you didn’t
hit the walls or get trampled by a snowball, you should have a high
rank with no problem.

Mission 5-8

Objective: Reach the finish before Mario!

Strategy: Of course, for this matchup you are racing as Luigi, against Mario!
Anyway, it isn’t hard to beat Mario in this race, especially if you
collect from both item boxes (they drop Triple Mushrooms and
Stars). Starting off the race with a turbo boost, you can get an
added boost by drafting off Mario. Avoid the Goombas on the uphill
run and collect the first item box. If they are Mushrooms, use the
first two and then when you reach the piranha plant pipe in the
dirt, use the last boost to cut across the dirt as a shortcut. Grab
the second item box and power slide around the curve ahead. If you
got a Star like I did, use it when you start reaching the piranha
plants in the road to cut through them easily; if you have
Mushrooms, use those but steer clear of the plants. Then, for the
final 2 curves, power slide around them, and you should have this
thing won.

Level 5 Boss

Objective: Hit the Big Bob-omb with 3 Bob-ombs!

Strategy: This boss fight is really simple to obtain a high ranking on.
Initially there will be an item box in the battlefield; grab it to
get a Bob-omb. Then, line yourself up with the boss and launch the
bomb to attack. After he gets back up and tosses another bomb back
at you, the boss will start throwing out item boxes once more, so
grab another Bob-omb and repeat the process until you clear it.

Level 6

Mission 6-1

Objective: Drive backward across the spinning bridge! If you fall, you’re

Strategy: You have to drive in reverse across the rotating bridge in the
Bowser Castle stage. This is easy, but it can also be tricky since
you have to balance to stay on top of it. When it’s rolling to the
left, move your kart so you’re going forward but pointing towards
the center, so as to keep balance. Then, do the opposite when the
rotation switches. You clear the mission simply by reaching the
other side.

Mission 6-2

Objective: Get Stars and run over 15 Rocky Wrenches!

Strategy: This mission isn’t all that hard, but it’s quite annoying to do it
and receive a high ranking for it. There are several item boxes
scattered around, all of which contain Stars, and a ton of Rocky
Wrenches popping in and out of the airship deck. You must be fast
to kill 15 of them with more than 20 seconds remaining to receive a
high grade, so hurry up and drift/race around with a constant Star
power to rid the deck of them. This is one of those missions where
I can’t give you a definite pattern, but I do recommend you make
use of all your abilities, including being able to move in reverse,
to hit them quickly. Also, when you’re currently invincible, it
will really help to collect another Star and use it just before
your current one runs out, so there’s no break in the power.

Mission 6-3

Objective: Collect all 30 coins!

Strategy: This particular challenge takes place through the SNES Choco
Mountain course, and while it may appear to be easy, it can be
difficult given the landscape. Go straight from the start to get 3
coins, then use the Mushroom to continue straight across the rocks
for 3 more coins. Drift around the corner and line yourself up so
you can get the following 3, then collect another easy set up
ahead. Drift around the corner a bit more tightly, but straighten
out quickly to get the next 3 coins. Cross the mud puddle, lining
up to grab the next 3 coins in the set. This next part is the most
annoying since there are plenty of little bumps in the road that
cause you to jump around. Steer around the bumps carefully as you
grab the next 6 coins, then make a tight drift around the final
bend so you can reach the last 3 coins, ending this lap.

Mission 6-4

Objective: Destroy all 10 item boxes!

Strategy: On this multi-level stage, there are 10 item boxes floating around
seemingly at random, but I will give you the best path I’ve found
in grabbing them all. Get a turbo boost from the start and go after
the first box in front of you as it rounds the corner. As you
approach the corner, go up the hill onto the red tier. Go around it
counter-clockwise so you get box #2 as it heads toward you. Head
straight across the bridge as the third box moves onto it; you’ll
catch up to it easy. Go up the hill to the top of the yellow tier
to grab box #4. Take the upper bridge right towards the green tier,
and grab box #5 as it goes from the middle to upper levels. Drop
down to the middle level and collect the sixth and seventh boxes as
they rotate around. Then, go to the top section and take the bridge
to the blue tier. Head down the ramp to the second level here and
grab box #8 as it falls from the upper level, as well as the box
making the rounds on this level anyway (#9). Finally, ride along
the bridges to the yellow tier, where you’ll find the last box
going around the middle level there. If you did this quick enough
without messing up, you should have an easy high rank.

Mission 6-5

Objective: Drive through all 8 numbered gates in order!

Strategy: Right off the bat, it should be known that in order to pull this
off, you MUST grab both item boxes that you come across for the
Triple Mushrooms they yield. Grab the first item box and power
slide quickly around the corner, and go through the first gate.
Then, line up with the ramp behind it and use a boost to make a
jump and pass through gate 2. As soon as you land, use your second
boost to cut across the small gaps with no effort. Power slide
around the next turn, and head up the straightaway to the third
gate. As soon as you pass the gate, use your final boost to go up
the ramp, giving you a straighter shot at gate 4 on the bridge.
Slide around the next couple turns and pick up the lone item box in
the center of the track. Go through gate 5 while using a boost,
then power slide around the turn ahead. As you round the turn,
you’ll see another gate fairly close to you. Line up with it and as
you approach the gap, use a boost to shoot across and through gate
6. As soon as you land on the track at the other side, power slide
to the left and use another boost to get through gate 7 to the
side. Then, just continue on and the last gate is in plain view.

Mission 6-6

Objective: Perform 14 power-slide turbo boosts in 1 lap!

Strategy: For this mission, you play as Yoshi on Yoshi Circuit, and you have
to pull off 14 power slides in a single lap. This pretty much means
you have to do a power side around just about every turn. It really
shouldn’t be hard since all the hazards of the course are gone, and
you can tell when a significant turn is coming as opposed to just a
slight curve in the road. Stay on the track and try your best to
get these done as early as possible; if done correctly you should
have enough room to do an extra 1-2 slides before the end of the
lap in addition to the first 14.

Mission 6-7

Objective: Collect all 40 coins!

Strategy: Here, you have to collect 40 coins in the shape of a Star, atop a
clock face, complete with moving arms. The minute/hour hands are
the only obstacles you have to deal with, but they can be annoying
and will make you drop some coins if you’re hit. The best approach
is to start off with a turbo boost, going straight up either the
left or right lines of coins, all the way to the back wall. Then,
turn around and go down another line of coins when the hands aren’t
in the way (use the map and your own line of vision to check). You
don’t really need to rush here, since a *** is possible below 35
seconds; just avoid the hands and try your best to pick off the
coin paths when there is no danger to yourself.

Mission 6-8

Objective: Reach the finish before Peach!

Strategy: This race (with you as Bowser) takes place on a mirrored version of
Peach Garden, which makes it a bit more difficult. Start off with
the turbo boost, then turn tightly to the left. After the straight
path, power slide around the curve and follow the dirt path while
avoiding the Monty Moles. At the last curve of the dirt path, do a
power slide. In the next section, stay to the left and go around
the perimeter of the circle, grabbing the item box. Drift around
the corner ahead and go up the hill. If you have the Triple
Mushrooms, use your first boost to cut across the grass here. Going
down the hill into the Chain Chomp maze, you may have some trouble
since most of the paths through are blocked off. For the first
couple rows, stay toward the middle, then go to the left. Make sure
you grab another item box here (or if you have 2 more Mushrooms,
save them). To avoid the Chain Chomp in the back left corner of the
maze, stay to the right. Slide around the sharp corners and up the
hill, using your boost to cut across the grass again. Ahead, use
yet another boost to go over the grass you’re required to go
through. Cross the bridge and grab another item, and power slide
around the curve, then use your Mushrooms/Star on this final
stretch to the finish.

Level 6 Boss

Objective: Use Mushroom boosts to hit Chief Chilly and knock him off the
stage 3 times!

Strategy: For this boss fight, you are on a platform surrounded by water, and
a few item boxes strewn about. Chief Chilly is a giant ice ball who
will charge into you, trying to knock you off the platform as well.
The item boxes here all contain Triple Mushrooms, so grab an item
box and line up with the boss, then let loose with all 3 of your
boosts to knock Chilly into the water. Be careful when using your
boosts, that you’re still lined up with the boss, or you’ll go off
into the water yourself. When Chief Chilly returns, grab another
set of boosts and repeat. After this is done the second time
though, Chief Chilly will try to jump when you start charging at
him with your boosts; counter that by quickly using your boosts to

Level 7

Mission 7-1

Objective: Perform 6 power-slide turbo boosts in 1 lap!

Strategy: This challenge takes place on Rainbow Road, which means you will
have very little leeway in terms of when/where you can power slide.
Most of the track is comprised of boost pads and long straightaways
and loops, so anytime you come across a turn, you had best perform
a power slide. Do the first one shortly after starting around that
first curve, then after the boost pads, do another one quickly
while avoiding the upper wall. After the straight path, do another
power slide to the right. After the loop you’ll come to a curvy
road; perform a power slide around the second one and head left.
Just before you reach the second loop is a good time for another
power slide. Finally, when you’re coming around the final wide turn
to the finish line, you can do the last power slide with no

Mission 7-2

Objective: Reach the finish before Bowser!

Strategy: This particular race puts you against Bowser in none other than the
Bowser Castle stage. Start off the race with a turbo boost and stay
to the right, to avoid the blockades in the middle area. Avoid the
Thwomps and grab an item box (they have Mushrooms and Stars, of
course), then power slide through the next couple of turns. In the
rotating room, power slide around to the far side while being
careful not to hit the flames or the Thwomp further down the hall.
Grab another item box and drift around the spiral tower, power
sliding at the top opening. You’ll now be at the rolling bridge: DO
NOT GO ON IT! Instead, use your boost or Star and shoot right off
the platform onto the ground below (by doing it this way you keep
moving forward as you fall, whereas if you fell from the bridge
you’ll fall straight down). Boost across the grass and head up the
path, power sliding around the corner. Be sure to grab another item
box, of course. After the jump, boost across the middle of the
moving platforms so you don’t fall, and power slide around the
corner, then go up the hill. Power slide around the last couple of
turns atop the hill, and the lap will be over. It will probably
take several tries to pull this off perfectly, and getting the
right items so you can get that high ranking.

Mission 7-3

Objective: Complete 2 laps within the time limit!

Strategy: Here, you have to complete 2 laps on the Tick Tock Clock course
within 1 minute and 30 seconds. It’s quite doable, so long as you
don’t crash into any of the obstacles or fall off the track.
Starting off with a turbo boost always helps, as well as a power
slide around the first corner. Grab an item box (they all have
Triple Mushrooms) and boost up the hill, then go around the left
perimeter of the clock face platform, using the boost pads to
quickly get across without hitting the hands. Go down the hill and
you’ll come to a part with 3 pendulums alternating back and forth.
If you have boosts, use them now to get by quickly, and also so you
can get 3 more Mushrooms from the item boxes ahead. The next part
is a series of 4 alternately rotating platforms; if you travel in
the same direction as the rotation along the outer edge, you’ll
pick up speed but it’s a lot more risky. Boost across these
quickly, then power slide around the next couple corners. The next
clock face platform is coming up, so travel along the outer edge to
avoid colliding with it. Atop the final hill, there will be 2
rotating tires on each side of the track. If you drive onto the one
moving in the same direction, you’ll gain another final boost for
the lap. Repeat this for both laps and you should have more than
enough time left over with the mission completed.

Mission 7-4

Objective: Use shells to defeat all 30 Goombas within the time limit!

Strategy: Like in any other “kill the enemies” mission you’ve dealt with thus
far, you only get Triple/regular Green Shells and need to quickly
kill off everything within a time limit. The same goes for here,
but now it’s harder since you need to follow the track to several
different checkpoints where there will be more item boxes and
Goombas to clear. Right from the getgo, get some shells and shoot
the Goombas you can, quickly get some more shells, and repeat until
that segment is cleared. Then, you move ahead to the next part
where more Goombas and items can be found. There really isn’t any
definite strategy I can give, other than to have good aim and to be
quick about it, if you want a high ranking.

Mission 7-5

Objective: Collect all 20 coins!

Strategy: For this coin challenge, you are at Wario Stadium, and the coins
are actually very easy to collect too. Starting with a turbo boost,
do a power slide around the wide turn and collect the first 2 coins
you see where the paths curve. Power slide again, then straighten
out before the hill to collect 3 more coins and another one when
you land. The next part has the boost pad islands in the mud; you
have to hit each of them to collect the coins above them (4 total).
As you round the corner, straighten out as you go up the boost
hill, collecting 3 coins as you fly through the fire ring. Then,
align yourself for the next jump with 2 more coins to be had. Up
ahead, there are 2 more coins in the inner curves of the track
below the fire wheels. For the final part, stay to the right and
shoot straight up the 2 right boost pads to collect the remaining

Mission 7-6

Objective: Drive through all 8 numbered gates in order!

Strategy: This is quite possibly one of the hardest missions you’ll have to
face, but it is doable and with a *** ranking (after trying it so
many times, I finally got it, so now I can write this part). The
8 gates are situated in a circle formation, each gate you need
alternating (1, 5, 2, 6, and so on) around the circle. Despite what
you may hear, DO NOT POWER SLIDE! Instead, get a turbo boost at the
start and you’ll notice how the touch screen of the replica DS has
light and dark streaks. Go straight and as soon as you hit the
light streak, hop and hold R as you accelerate and hold Right. If
you did this right, you should be able to successfully drift around
the circle without hitting the gate walls, and get that *** easily.

Mission 7-7

Objective: Drive backward and collect all 12 coins! If you hit a burner, you

Strategy: This one is probably the only mission where it pays off to take it
easy with the gas and be patient to get the high ranking. You have
to drive in reverse through a maze of crates, then across an open
area with 2 burners going back and forth (if they hit you, you
automatically fail). Starting off, go off the ledge and slowly turn
left to the first coin (as an added note, when going around turns,
do not hold B since you’ll hit crates that way; just use the
directional buttons to change direction, it really helps). Go
around the bend slowly and grab the second coin at the other end,
then turn again and collect 3 more coins as you swerve around the
path. Slowly take the corner ahead and swerve around again for 3
more coins. At the end of that path, make a wide turn left and go
straight in reverse to the coin in the opening leading to the
larger area. Move quickly to grab the 2 coins directly in the path
of the burners while being careful, then collect the final coin
ahead to end this mission. If you didn’t hit anything and moved
about the maze in a timely fashion, you should have no problem in
getting a high rank.

Mission 7-8

Objective: Break all 10 item boxes while avoiding the Fake Items!

Strategy: For the last mission before the boss, it’s a pretty challenging one
as you can see. Starting off, get a turbo boost from the start and
power slide around the first corner. Do the same for the second
turn, this time while avoiding the bananas. Stay to the right for
the first real item box (to check which ones are real, use your
map; the fake ones appear as red squares). Power slide around the
wide turn ahead, then use the Mushroom boost. After the second item
box (it’s to the left), use the boost and avoid the bananas at the
curve ahead. Get the next 2 item boxes to the right and left, using
the boosts one after another while avoiding some more bananas
further ahead. After the fall, grab the left item box and power
slide around the turn, then use the boost. Grab the fifth item box
and take the left side around the wall (of course there are a ton
of bananas here so don’t use your boost). Hop over the gap to the
left where the hole is smallest and turn to get item box #6. Boost
across the room and drift around the wall into the second room.
There is a whole row of fake item boxes; drift around the curves
and slow down if needed to get the next item box behind the column.
On the boardwalk again, stay to the right to get the next item box.
Use the boost and power slide around the curve, and go straight to
the final item box, completing the mission.

Level 7 Boss

Objective: Reach the finish before Wiggler!

Strategy: For the final boss stage in the Missions mode, it can be tough. Of
course, Wiggler is huge and he plows through all the traffic, plus
he moves a lot faster than you can. In addition, this race is a
full 3-lap circuit, so be prepared! As for the actual race, there
are item boxes containing Stars only, so make good use out of them
(don’t try using a Star to hit Wiggler, it doesn’t work). As you
race, you’ll notice small trucks driving along; if you hit one
while using the Star power, you’ll receive a Mushroom for your use
(check the touch screen and you’ll see an item box inside the
truck, too). The best method of dealing with this course is this:
use a turbo boost at start, use the first Star (you should be
grabbing every item box in the entire race), ram the truck and use
the Mushroom, get the next item box, and repeat. If this goes as
planned, you should have absolutely no problems beating Wiggler
with a clear lead. If you aren’t keeping up, beware since Wiggler
is clearly much faster than you and after the third lap, he turns
red and becomes even faster, even resorting to the shortcut over
the hill after the first tunnel. With the method listed above, you
really shouldn’t be using that hill shortcut since you’d have
enough of a lead doing what was already said.

Posted by: peanutmaster | April 24, 2009

Challenge Of The Week – MarioKart Ds – Tick Tock Clock

Hey! This is a new section that we’ve added to Peanutmaster. It’s where, once a week, we add a challenge to the site for you to beat. The games that the challenges will be based on will vary, from Guitar Hero to MarioKart, and you can request your own challenges if you want!

So, just have a go at the challenge we set, and if you manage to beat our top scores, just leave a comment with your score on it! This is your chance to go for glory! 🙂

Ok, so this week’s challenge is on MarioKart Ds!

Try to beat our top Time Trial score of 1:58:927 on Tick-Tock Clock!

mkds59   mkds60   mkds62

A great tip is to drive over one of the big cogs at the end of the laps. Try going over the one going the same direction as you, which varies every lap! 🙂

Posted by: peanutmaster | April 24, 2009

Pokemon Of The Week – Meowth


Meowth (Japanese: ニャース Nyarth) is a Normal-type Pokémon. It evolves into Persian starting at level 28.

Meowth has a distinctly feline appearance, resembling a small house cat. It has cream-colored fur, which turns brown at its paws and tail tip. Its oval-shaped head features prominent whiskers, no nose, black-and-brown ears, and a gold oval coin (also known as “charm”) embedded in its forehead.

Meowth are valued for their ability to collect coins using Pay Day, as it is the only Pokémon that learns it.

Meowth are very fond of anything round and shiny. As such, they have been known to wander about city streets and pick up anything that is round and shiny—coins in particular. Although they are apparently not nocturnal, they spend most of the daytime napping. Meowth are considered rivals of Murkrow, because Murkrow are also known for stealing round and shiny objects and these two Pokémon have been known to steal from each other’s hordes.

Wild Meowth tend to live in groups in urban areas.


Meowth usually live in towns and cities. They can also occasionally be found in vibrant forests or near beaches.


Meowth has been in the Anime alot. Above is Team Rocket’s Meowth, one of his most famous appearances. Here’s some more about TR’s Meowth, and other major appearances.

Meowth is one of two main Pokémon in the series (the other obviously being Ash’s Pikachu). Meowth is a member of Team Rocket, and he is unlike ordinary Meowth in that he can speak human language and walk on two legs instead of four. His first appearance was in Pokémon Emergency!.

His background story, including another female Meowth named Meowzie, was told in Go West Young Meowth.

Meowth was cloned in Mewtwo Strikes Back, but his clone couldn’t talk or walk on two legs, likely due to the fact that Meowth needed to learn how to do this.

Tyson’s Meowth debuted in Like a Meowth to a Flame. This Meowth was dressed up like Puss in Boots.

Over 100 years ago, The Black Arachnid had a Meowth.

Posted by: peanutmaster | April 19, 2009

Next MarioKart Game?

By Kitnaz (with some ideas by Peanutmaster)

What should the next MaroKart game be like? This is what I think. Please comment some ideas of your own! 🙂

Classic Comebacks!

Ok, so firstly, I think it should have every Kart (and bikes), Character and tracks that have appeared in all the previous games should come back.

New Characters

Seeing as Pacman has appeared in a MarioKart game, I think Characters like Link, Starfox and Sonic should also appear. It would be like Super Smash Bros. Brawl but in karts!!!

Double Dash

The Double Dash mode from MK:DD should come back, to make multiplayer more awesome than it already is!!

New Tracks

The new tracks should be based around the new characters (Link, Starfox, etc…) and also be a bit longer than the older tracks. The could also be new weapons, power ups, and things like areas in tracks that have anti-gravity, so you can drive on the roof! And how about reverse mode? Where you drive the tracks backwards (with jumps reversed though)?

These are our ideas for a new MarioKart game. Got any of your own?

Posted by: peanutmaster | April 17, 2009

Sonic Chronicals: The Dark Brotherhood Cheats – Ds

Unlockable: New Game +

To unlock a New Game + option for a second playthrough of the game, beat the game once through in its entirety.

Unlockable: E-123 Omega

During the fifth chapter, you’ll visit Metropolis. Take Tails’ team to the northern part of the zone and head as far west and north as you can. Inside a small building you encounter, you’ll find a robot named E-123 Omega. Though you must return to Stronghold before you can actually use him, when you encounter him in this building, he’ll join your party.

Unlockable: Cream & Cheese

To find Cream the Rabbit, solve the bridge puzzle at Green Hill Zone. After locating her, volunteer to help her solve her problem. She wants to find Cheese the Chao, and you will help her do so. After you have Knuckles, climb the yellow building to the east of her location and go through the door at the top. You’ll find Cheese the Chao within. Once these two are reunited, both will join your party.

Unlockable: Rogue

When you get to the place after Green Hill Zone, head to the red dot on the map. When you get there, you will find rogue. Follow her to the General. Talk to him and Rogue will join your party.

Unlockable: More Characters

Perform the actions below to unlock additional characters:

Eggman – In Chapter 3, once you find all of the Eggman Detectors you will find Eggman appears inside a building.

Shadow – Once you have Eggman,in Chapter 4, follow the rings to Shadow. You have to beat him twice.

More cheats will be added soon…
Posted by: peanutmaster | April 10, 2009

What Should Nintendo Be Doing Now?

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