Posted by: peanutmaster | April 16, 2008

The Legend Of Zelda: Twilight Princess – Nintendo – Wii

You’ve got the horse, you’ve got you’re sword in hand (well, the Wii remote). Now go save Hyrule…

Twilight Princess opens in the easy, friendly enviroment of Ordon Village where all you have to worry about is herding goats, catching fish and entertaining small, cute children. But anyone who has played a Zelda game before will know that big trouble is ahead and an enormous adventure will begin. That’s the best bit about a Zelda game; it’s like the beginning of the summer holidays. There’s masses to look forward to – dungeons to explore, entire provinces of Hyrule to find, colourful characters to talk to, secret caves to uncover and puzzles that stretch every skill as a gamer.

That said, the start of your adventure is stilted in Twilight Princess a little bit. It’s like if that bit in Gladiator when Maximus shouts ‘At my signal… Unleash hell!’ was followed up by him needing to learn how to use his sword first. The new big big thing in Zelda for the Wii is the control system. While Link himself is controlled nunchuk analogue stick and the game’s z-targeting stays the same, sword slashing is caried out vertically or horizontally slicing with the Wii remote, and the spin attack by shaking the nunchuk. All of this is actually very simple to carry out – well, as long as your wrists aren’t really weak. What is annoying is is how the A button is sometimes used to select things then sometimes used to go back to item and inventory screens. By the time you’ve reached a section halfway through the game when you’re using your boomerang to put out fires, sword to slash enemies off their horses and your bow and arrow to take out flying creatures, you already feel like you have developed the dexterity of a drummer in a heavy metal band. But you’re still sometimes accidentally arming yourself with an empty bottle and putting your iron boots on in the heat of battle.

Regardless though, the controls still work a million times better than I thought they would. You can still play whilst lounging on the sofa – you just need to point the remote at the screen to target enemies hook something with your clawshot. Physically slashing enemies is hugely satisfying – especially if you’ve just fallen to your death three times in a row and need to take your anger out on something. Even the controllers vibration and built in speaker are used to effectively engage you in the game even more – when you’re riding Epona it gently and rythmically vibrates whilst playing the clopping of hooves.

Zelda is a perfectly scripted film. It pulls you in with it’s endearing characters, arms you up with some basic skills, then sends you off to fight some evil monsters. It’s a slow builder – the first dungeon, which has you finding and rescuing monkeys is overly long with a steep leaning curve – but before you know it you’re consumed with completing your next quest. The possiblities of where you can go and range of solutions to puzzles grow to almost mind-boggling proportions as you progress through the game. As soon as you buy underwater bombs you cdan go swimming under Lake Hylia, blowing holes in rocks to reveal hidden caves. Once you have a ball and chain you can smash through ice. When all the shadow beings have been found you can warp from wolf to human at will.

Ocarina Of Time let you travel through time with a musical instrument; in windwaker you had a boat. Twilight Princess’s new twist is that link has somehow found himself taking on the appearance of a wolf. To start with, he has no control to when he transforms, but he eventually reins in the ability and it can be used at will. As a wolf, Hyrule looks completely different. Doors can’t be opened but tunnels can be dug. Humans run from you but you can now talk to dogs, cats and hilariously – chickens. It’s a beautifully implemeted thing – one minute a fluffy white cat will be leading wolf Link to a secret in her owner’s house, the next you’ll be talking to the cat’s owner as Link whilst the cat mews at her side. It’s as if Hyrule exists as two worlds – one for people, one for animals. That’s as well as the fact that it exists in the Twilight World – a stylised alternative universe where where you are invisible to humans but able to see spirits. In wolf form you can even activate special senses and follow bright luminous trails of scent to your next target through your dark, foggy surroundings.

There’s all this and the dungeons. There are nine in total – and each one is a daunting challenge. You go from a sand temple to a snowy mountain to an underwater world, so every one is completely different. But it’s not only appearances that are different; they all call for different skills and Items and they all teach you new things just by forcing you to experiment. the best are like the puzzle equivalent of works of art. No game does exploration and puzzle solving like Zelda does – everything just falls into place in ‘ta da!’ fashion as you put more hours into reaching new rooms and finding vital keys. You regularly spend an hour just trying things out and back-tracking to see if you’ve missed something, but the solution is always within your grasp and usually right in front of your face. The learning curve is steep, there are a few bits that will exasperate you in a ‘how the hell was I supposed to do that!’ way and it’ll be an elite group that makes it to the end without a walkthrough or any other kind of help, but put it side by side with one of EA’s most hand-holding games and I know which I’d want to play. It’s a game for real gamers and also an adventure you’d be mad not to embark on – enormous, amazing and well worth the interminable delays.




  1. Great site! Keep up the good work!

  2. hey i also play club penguin mines called jedi 786

    visit my site it also has zelda guides:

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