Uh, oh, Tameriel calls for a Champion… Again!

I’ve put over 60 hours of my life into Oblivion. I’ve cured vampirism, cleaned the world of Daedra, and pranced around on the equine equivalent of a ferrari.
Now, after the near-extortion that was the the Horse Armour mod (a whopping 200 gamer points!) and more reasonable additions like Mehrune’s Razor and the Wizards Tower comes Knights - the first genuine expansion.

There are no extra lands here (boo!), but you do get to rooam Cyrodiil in search of Wayshrines, parley with Pelinal Whitestrake and reinstate a legendary religious order before banishing dark sorcerer Umaril back into the abyss. There’s also a dangerous new foe in the shape shape of the Aurorans and some spangly new armour and weaponry. Knights Of Nine isn’t in the same league as stellar Morrowind add-ons like Tribunal and Bloodmoon, but any fresh reason to revisit Oblivion once again is all right by me…
RATING: 82%