Posted by: peanutmaster | May 14, 2008

Advance Wars: Days Of Ruin - Chapter 17: The Creeper Guide

 

Advance Wars: Days Of Ruin is one of my favourite games. I, and my team know a fair bit about how to conquer the missions, too. Mission 17 proved to be very hard, with many people asking for a guide for this mission backing up this fact. This is why I created this guide. It took a lot of typing, thinking and playing. I hope you enjoy.

The map here is dominated by a huge enemy unit, the Talon Gun, at the center of the map. It has an area-of-effect attack that will damage anything that gets close to it. The win conditions here entail either destroying all the enemies or the Talon Gun itself, but it will be pretty much impossible to do the former. Talon Gun, you’re going down! You’re going to need a lot of bombers to pull this off…

 

Day One

 

Load a mech or infantry unit into the northern t-copter and drop it on the northern factory. This northern area won’t be critical to your war effort, but you want to hold it and the buildings around it for the cash that they’ll give you.

To the south, move your tank and other units into the small suite of properties down there. You can load one of the infantry units onto the rig and drop it off on the factory here, while the other infantry can start making his way to the airport. Build another infantry at the factory near your HQ and start moving him to the northern properties, as well.

 

Day Two

 

You should be able to begin capturing the southern factory and airport on this day. Begin capturing the northern factory as well, and move your t-copter back to pick up the other infantry unit in the north.

Your units in the south need to be positioned at this point. Move the rockets onto the uncaptured city one spot to the west of the factory that you’re capturing down there; that’ll give it domain over the approach from the west and prevent most enemies from approaching. That stasis will persist throughout much of the game, allowing you to build up your forces without much threat of attack from the enemy.

If you like, you can build another set of rockets in your rear factory on this day. You can overlap the firing radii of the two rockets along the southern approach to effectively prevent the enemies from ever approaching you.

 

Day Three

 

Continue capturing the properties in the north and south, and drop your infantry unit in the t-copter to the north on one of the airports there. The enemy will also be cranking out infantry to capture the cities on their side of the map, but there isn’t much you can do about that except let them. They will eventually come for the northern properties, though, so you’ll want to quickly capture them and eventually build a rocket or w-tank to help dissuade them from their approach.

 

Day Four

 

Complete capturing your stuff, then build a unit in the northern properties to help protect them. The enemy will be sending a b-copter and infantry your way, so an anti-air unit or two might be the best option here; just park it on a city that you’ve captured and maybe follow it up with a fighter if necessary. You don’t need to build an army here to expand westward; you’re just concentrating on holding these properties against the enemy forces.

Elsewhere, you should have enough cash to begin building bombers. (You may also want a fighter positioned to the north to encourage the b-copter and various air units that your enemies build to stay away from you.) You’ll need three or four of them to begin your assault on the Talon Gun. Be sure to load your CO, Tasha, on to one of the bombers. Start positioning your bombers so that they’re just outside the firing range of the enemy missiles to the south of the Talon Gun. It can be very difficult to set this up right, since the enemy will usually begin constructing fighters when they see that you’re building up your bomber groups; be sure to protect the areas where your bombers are forming up with missiles.

If everything goes perfectly well, we found that it was best to move in first with your CO-commandeered bomber and destroy one of the anti-tank units right off the bat, then follow through with another bomber to destroy the missiles below the Talon Gun. Your bomber will need to be where the missiles were to attack the Talon Gun; a full-health bomber will take off 75% of its health in one shot. On the Talon Gun’s turn, it’ll take off half the health of any unit in its firing range, so your bombers will take a lot of damage, but if you have even a single one left, it should be capable of finishing off the Talon Gun.

Note that, if the air force approach doesn’t work for you, you can definitely try amassing an army of w-tanks and rockets, with some fighters to protect them, and attempt to roll in that way. The limited mobility of ground units will make this a bit more difficult, however.

Terrorists get mullered in sin city!!!!

We all know the legendary franchise Rainbow Six. Now it’s all changed; but for the better, or for the worse…

This time, your mates don’t just die on you (hoorah!); they usually get wounded and need to be hit with adrenaline before continuing the fight. Also, the covers evolved. This means you can now hug against walls and either fire blindly (inaccurate but safe) or lean out and shoot (more accurate but more dangerous) at the terrorists. I, for one, am a ’shoot blindly and use up your ammo in a beserke fashion’ person, which is why I always play and lose shooting games… Also,you can change your characters appearance, weaponry and armor depending on how well your doing in close combat, marksmenship and assault.

The game also has a wide arrange of multiplayer games such as deatmatch, team deatmatch, one where both teams must protect their leader and so on.

 I loved this game because of the sheer amount of choices you can make. Strategy is a key here. Say, if there’s a team holed up in a second story room, why not get one team mate to bomb one door while you go through another into their room, whilst two more of your mates smash through the windows with another one of your mates sniping from a nearby building. But they might decide to charge on of the doors and blow it up in your face as some repel down to the first floor and flank you while their hidden player takes out your sniper and fills you full of lead. That’s strategy at full blast!

The graphics for Vegas 2 are, as always, amazing.  The same can be said for the gameplay as well, sharing an even amount of action with strategy. There has been a long wait for this game, and I think it was well worth the countdown.

RATING: 95%

Posted by: peanutmaster | May 11, 2008

Rainbow Six: Vegas 2 Cheats And Cheat Codes

One Hit Kills - pause the game then hold RB and push in the left stick, right stick, left stick, left sick and press A, B, left stick, right stick, left stick, right stick, X, Y.

Big Head Mode - Pause the game then hold RB and press B, X, A, Y, click the left stick, Y, A, X, B, and click the right stick.

Prequel Bonus - if you have a saved game from Rainbow Six: Vegas with an elite rank on your hard drive or memory card then you’ll be given 2500 experience points, the ballistic face mask and fight helmet when you start a new game.

Third Person View - Pause the game then hold RB and press X, B, X, B, click left stick, left stick, Y, A Y, A, right stick, right stick.

Crazy Ragdoll Effects - Pause the game and hold RB then press A, A, B, B, X, X, Y, Y, A, B, X, Y.

Unlock The Tar-21 Assault Rifle - Press Start and hold RB, then press Down, Down, Up, Up, X, B, X, B, Y , Up, Up.

 

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Posted by: peanutmaster | May 10, 2008

Guitar Hero III: Legends Of Rock - Neversoft - Wii

Not everyone is acquainted with the original plastic guitar rhythm-game phenomenon, least of all hardened nintendo fans who’ve never owned a console that supports it. I’m really glad to see this on the Wii.

For a first-time effort the Wii’s guitar peripheral certainly packs a punch. It’s powered off the remote itself - killing the wireless and battery issue birds in one stone - and applies remote gizmos that no other version can. It’s the remote rumble that most adds to the experience, shaking the whole guitar shell with surprise force when you’ve built up your star power. It’s particularly handy in the newly added two-player battle where a rumble informs you that a power up is waiting to tumble the other players flow; a mode that fits in brilliantly with the classic Nintendo multiplayer focus on underhand power-up usage.

Musically, you’re dealing with the same play list across all consoles. However, the mix of the old (Sex Pistols, Rolling Stones) and new (Muse, Tenacious D), and the sheer amount of master tracks used makes this one the most complete Guitar Hero to date.

RATING: 95%

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Posted by: peanutmaster | May 10, 2008

God Of War: Chains Of Olympus Hints and Cheats

Kratos, that blood thirsty god of war has taken a trip onto the Psp, taking a load of great cheats with him!

Challenge Of Hades - Complete the game on any difficulty level.

Character Concept Art - Complete the game on any difficulty level.

Enviroments Concept Art - Complete The Challenge Of Hades.

God Mode - Complete the game on any difficulty.

View In-Game Cutscenes - Complete the game on any difficulty level.

Inside Ready At Dawn Studios - Complete the game on any difficulty level.

Making Of Attica - Complete the game on God Mode.

MCKratos Costume - Complete The Challege Of Hades (increases your attck skill).

Mime Of War Costume - Complete the game on God Mode.

Outtakes Concept Art - Complete the game on God difficulty.

The Lost Levels - Complete The Challenge Of Hades.

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Posted by: peanutmaster | May 10, 2008

Final Fantasy Crystal Chronicles: Rings Of Fates Cheats

Did you find Rings Of Fates too easy? Why not make the game that bit harder with these cheats;

Hard Mode - Clear all the stages once.

Very Hard Mode - Clear all the hard mode stages.

New Game+ - Complete the game once. Complete it again for New Game++.

Extra Dungeon - Clear the game once and start a New Game+ file. Now clear the second Varl event.

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Posted by: peanutmaster | May 3, 2008

Animal Crossing Wild World Fossil Guide

Fossils are possibly the easiest collectable to find, as the don’t move around. It was the collection I completed the first. The main tip I can give you is to look for the strange markings on the floor. Sometimes you may dig up a random Oid-thing, but usually there’s a fossil.

Every day, it’s a good idea to boot up your game of Animal Crossing and start digging for fossils (assuming you have a shovel, of course). When you’ve got a new fossil, take it to Blathers in the museum and have him check it out. If the fossil is a new one, he’ll ask to keep it in the museum. And while building up your display of fossils is a healthy goal, it’s also fun to sell fossils for cash. Fossils are generally worth a lot of Bells. If you want to see how much a fossil is worth before handing it over to Blathers, check out this listing of fossil pieces and find out.

Name Value   
Amber 1,200
Ammonite 1,100
Ankylo Skull 3,500
Ankylo Torso 3,000
Ankylo Tail 2,500
Apato Skull 5,000
Apato Torso 4,500
Apato Tail 4,000
Archaeopteryx 1,300
Dimetrodon Skull 5,500
Dimetrodon Torso 5,000
Dimetrodon Tail 4,500
Dino Droppings 1,100
Dinosaur Egg 1,400
Dinosaur Track 1,000
Fern Fossil 1,000
Iguanodon Skull 4,000
Iguanodon Torso 3,500
Iguanodon Tail 3,000
Mammoth Skull 3,000
Mammoth Torso 2,500
Pachy Skull 4,000
Packy Torso 3,500
Pachy Tail 3,000
Parasaur Skull 3,500
Parasaur Torso 3,000
Parasaur Tail 2,500
Peking Man 1,100
Plesio Skull 4,500
Plesio Neck 4,500
Plesio Torso 4,500
Ptera Skull 4,000
Ptera Right Wing 4,500
Ptera Left Wing 4,500
Ptera Body 4,000
Sabertooth Skull 2,500
Sabertooth Torso 2,000
Seismo Skull 5,000
Seismo Chest 4,500
Seismo Hip 4,000
Seismo Tail 4,500
Shark Tooth 1,000
Stego Skull 5,000
Stego Torso 4,500
Stego Tail 4,000
T-Rex Skull 6,000
T-Rex Torso 5,500
T-Rex Tail 5,000
Tricera Skull 5,500
Tricera Torso 5,000
Tricera Tail 4,500
Trilobite 1,300

 

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Uh, oh, Tameriel calls for a Champion… Again!

I’ve put over 60 hours of my life into Oblivion. I’ve cured vampirism, cleaned the world of Daedra, and pranced around on the equine equivalent of a ferrari.

Now, after the near-extortion that was the the Horse Armour  mod (a whopping 200 gamer points!) and more reasonable additions like Mehrune’s Razor and the Wizards Tower comes Knights - the first genuine expansion.

 There are no extra lands here (boo!), but you do get to rooam Cyrodiil in search of Wayshrines, parley with Pelinal Whitestrake and reinstate a legendary religious order before banishing dark sorcerer Umaril back into the abyss. There’s also a dangerous new foe in the shape shape of the Aurorans and some spangly new armour and weaponry.  Knights Of Nine isn’t in the same league as stellar Morrowind add-ons like Tribunal and Bloodmoon, but any fresh reason to revisit Oblivion once again is all right by me…

RATING: 82%

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Posted by: peanutmaster | April 27, 2008

Wario Ware: Smooth Moves - Nintendo - Wii

Twice the fun of other games, half the dignity…

This isn’t a game; games have controls, combos, rules, plots, tutorials and buttons. Smooth Moves doesn’t even use buttons! Well, only one and then only sometimes. Instead, everything in this primary coloured, playground assault on the senses is controlled with a flick of the wrist, wave of the arm or shake of the hips. It’s not a standard piece of software because anyone can play, everyone can play, everyone will play. It’s just good, old-fashioned fun.

The formula hasn’t changed though. Mini-games are vomited straight at you with barely a break; brrrrring! Waaahaaaaa! Smash! Ting! Cow’s bums need wiping, monsters need shooting and giant fingers need sticking up giant 3D noses. But just like Touched and Twisted! it’s the change in controls that has changed the game, giving new athletic anarchy to familiar challenges. For instead of twitching a thumbstick to put the dentures back in some old dear’s trap, you wave the remote to shove those gnashers into that gaping gob.

And as the game changes, so does your grip. Often you’ll hold the wii-mote like a pen, or balance it in your palm, or grip it sideways, or shake it like a polaroid picture. And if that all sounds a bit obvious, how about putting your hand over the sensor and jiggling it up to spray champagne around? Or even testing out those controversial wrist straps by dropping the controller?

It’s not subtle either, just imagine being repeatedly smashed over the head with a  squeaking toy mallet while a gang of inebriated Fimbles cavort to the mashed up theme tune from Balamory. And if you play alone for more than an hour you’ll get tired of the 2D graphics and and the 1D action. And it’s then, when the games start to repeat, and you’ve seen all of the new moves, that problems start to emerge.

Firstly, it’s not as quick as other Wario Wares; the need to change your grip and too many many long, slightly dull and mostly silent stories ensure that. Secondly and crucially, the game has problems reading certain movements, mostly when you have to shove towards or away from the screen. It happens with other moves too and while this problem only affects about 10 percent of the games, it’s massively frustrating when you are down to your last life but can’t catch that falling woman, shift the hole under the bloke or shred the top-secret document.

But get some friends in, get sweaty, get a little giddy and the fun is magnified ten-fold. From the teamwork of the syncronised jumping of Bungee Buddies to the competitive edge of Balloon, friends are what saves Smooth Moves from being just a neat novelty. And the effect is almost magical as everyone, from hyped-up screaming kids to suave scandinavian businessmen giggling in their designer glasses, will play happily and unselfconciously, unaware that what they’re enjoying so much is a game at all.

RATING: 85%

If you liked this, try Wario Ware: Touched!

Posted by: peanutmaster | April 26, 2008

We Need You!!!

We need you NOW! Please help Peanutmaster grow even bigger by contributing your own, cheats reviews and guides to us! Just add them to the box on the page with called ‘We Need You’ (be sure to fill out the details first), or email us at peanut.master@hotmail.co.uk.

We will publish the best of the best as proper articles on our main page, along with your name! Yes, you’ll get full credit! No other site does that!! So help us out now - we need your help!!!

Posted by: peanutmaster | April 26, 2008

Guitar Hero III: Legends Of Rock Cheats

Loads people have been emailing in for cheats for Guitar Hero III. Well, here it is!

Cheat: No Failure

To make it impossible to fail a song, insert the following code in the in-game cheats menu. Keep in mind that this cheat will not work in Career Mode: Green & Red, Blue, Green & Red, Green & Yellow, Blue, Green & Yellow, Red & Yellow, Orange, Red & Yellow, Green & Yellow, Yellow, Green & Yellow, Green & Red.

Unlockable: Hyperspeed

To unlock Hyperspeed, go to the in-game cheat menu (found under Options) and insert the following cheat on your guitar: Orange, Blue, Orange, Yellow, Orange, Blue, Orange, Yellow.

Unlockable: Boss Characters

To unlock any boss characters as playable character, simply beat them in the game and they will become unlocked.

Unlockable: Precision Mode

To unlock Precision Mode, insert the following notes in the Options menu: Green & Red x3, Red & Yellow x2, Red & Blue x2, Yellow & Blue, Yellow & Orange, Yellow & Orange, Green & Red x3, Red & Yellow x2, Red & Blue x2, Yellow & Blue, Yellow & Orange x2.

Unlockable: All Songs (Quick Play Mode)

To unlock all of the game’s songs for Quick Play Mode, insert the following notes in the Options menu: Yellow & Orange, Red & Blue, Red & Orange, Green & Blue, Red & Yellow, Yellow & Orange, Red & Yellow, Red & Blue, Green & Yellow x2, Yellow & Blue x2, Yellow & Orange x2, Yellow & Blue, Yellow, Red, Red & Yellow, Red, Yellow, Orange.

Unlockable: Guitarists

You can unlock Tom Morello (of Rage Against the Machine), Slash (of Guns N Roses/Velvet Revolver), Lou (the Devil in the game), and a character called MetalHead by beating them in the game and then purchasing them for $10,000 (Lou costs $15,000).

Unlockable: Saint George Guitar

To unlock the Saint George guitar, complete Career Mode on Medium.

Unlockable: Moon Shot Guitar

To unlock the Moon Shot guitar, complete Career Mode on Easy.

Unlockable: Jolly Roger Guitar

To unlock the Jolly Roger Guitar, get five stars on each song during Career Mode on Medium difficulty.

Unlockable: Nemesis 13 Guitar

To unlock the Nemesis 13 Guitar, complete Co-Op Career Mode on any difficulty.

Unlockable: Rojimbo Guitar

To unlock the Rojimbo Guitar, complete Career Mode on Hard difficulty.

Unlockable: Distant Visitor Guitar

To unlock the Distant Visitor Guitar, complete Career Mode on Expert difficulty

Unlockable: Bat Guitar

To unlock the Bat Guitar, get five stars on each song during Career Mode on Easy difficulty.

Unlockable: Tiki Guitar

To unlock the Tiki Guitar, complete Career Mode on hard with five stars.

Unlockable: El Jefe Guitar

To unlock the El Jefe Guitar, complete Career Mode on expert with five stars.

Unlockable: All Items Available

To make every item available at the in-game store, insert the following lengthy cheat at the in-game cheats menu. Keep in mind that because you’re strumming using four buttons, no sounds will play. You’ll have to check the store when you’re done inserting the password to see if it worked: Green/Red/Blue/Orange, Green/Red/Yellow/Blue, Green/Red/Yellow/Orange, Green/Blue/Yellow/Orange, Green/Red/Yellow/Blue, Red/Yellow/Blue/Orange, Green/Red/Yellow/Blue, Green/Yellow/Blue/Orange, Green/Red/Yellow/Blue, Green/Red/Yellow/Orange, Green/Red/Yellow/Orange, Green/Red/Yellow/Blue, Green/Red/Yellow/Orange.

If you have a cheat of your own to submit to us, for this game or any other, just write it in the box below, or email it to us (peanut.master@hotmail.co.uk). Hope this helps you all!

Posted by: peanutmaster | April 25, 2008

Patapon, Vegas 2 And More!

Loads of great games have been released this month (see the latest releases page for a quick summary). This means that you’ll be getting loads more reviews, guides and cheats over the coming weeks. Here is a list of just some of the games we’re ready to write about (the ones with a line through them have been comleted):

  • Patapon
  • Rainbow Six Vegas 2
  • Red Steel
  • Guitar Hero III: Legends Of Rock
  • Final Fantasy Crystal Chronicles: Rings Of Fates
  • Monster Hunter Freedom 2
  • Crash Tag Team Racing
  • The Sims 2
  • Mini Desktop Racing
  • Elder Scolls 4: Oblivion Nights Of Nine
  • Lego Indiana Jones
  • Runescape
  • Dofus

All this and more means you have loads of reasons to watch this space!!

Posted by: peanutmaster | April 22, 2008

Outrun 2006: Coast 2 Coast - SEGA - Psp, Ps2, Xbox, Pc

Riding along the road with your girlfriend with the light sparkling off your newly bought ferrari. Life is good. That’s what Outrun’s all about.

In Outrun, the aim is to get to the end of the course with as many points as possible. There are different modes too, like Heart Attack mode. This is where you try to get across the course whilst doing whatever your girlfriend says. This means doing stuff like dribbling a giant ball, or crashing into as many cars as possible.

The whole game is mostly unchanged from the original game, exept maybe the tracks. The way that all the stages are set out in a large triangle is still the same and is very effective. And if you don’t want to take ages trying to reach the stages on the further end of the pyramid before the time runs out, just explore them on their own on Time Trial mode. 

 As well as being able to unlock loads of cool looking ferraris, there is also some music to unlock, including some from the original games!

And if you want to play one of the classic Outruns, Outrun SP is also available to play! It is pretty much the same, but with different stages. Better one’s, if you ask me…

Overall, Outrun 2006:  Coast 2 Coast is a good game, with good graphics and an amazing sense of speed. I have always loved this game and always will.

RATING: 90%

Posted by: peanutmaster | April 19, 2008

Animal Crossing Wild World Bug Guide

I love bug catching. It’s just that feeling when you catch a bug and realise that you havent caught one before! Some are also very rare, and that is why I made this short guide to help you out!

Looking to fill out your collection of bugs? This list should help you figure out when and where to find every bug in the game. When you’ve caught a bug, bring it to Blathers in the town museum. You can donate any new finds to fill up the museum display and complete your collection. Unfortunately, bugs generally aren’t worth very much money if sold to Tom Nook. Because they’re so worthless, it’s usually not a good idea to focus your money-making efforts on catching and selling bugs. Bugs are just too rare and too cheap to be worth your time.

The Season column refers to the months and time of day when the bugs may appear in your game. Dawn hours are between 4:00 AM and 9:00 AM, Midday hours are between 9:00 AM and 4:00 PM, Dusk hours are between 4:00 PM and 8:00 PM and Night hours last from 8:00 PM to 4:00 AM.

Name Season Location Value
Agrias Butterfly Jun — Sep / Midday Flowers 03,000
Ant Year Round / All Day Ground 00,080
Atlas Beetle Jul — Aug / Night Palm Trees 08,000
Banded Dragonfly Jul — Aug / Midday Air 04,500
Bee Year Round / All Day Trees 04,500
Bell Cricket Sep — Oct / Dusk, Night Grass 00,430
Birdwing Jun — Sep / Midday Flowers 03,000
Brown Cicada Jul — Aug / Midday Trees 00,200
Cockroach Year Round / All Day Trees 00,005
Common Butterfly Mar — Sep / Dawn, Midday Flowers 00,090
Cricket Sep — Nov / Dusk, Night Grass 00,130
Darner Dragonfly Jun — Aug / Midday Air 00,200
Dung Beetle Dec — Feb / Dusk, Night Snowballs 00,800
Dynastid Beetle Jul — Aug / Night Trees 01,350
Elephant Beetle Jul — Aug / Night Palm Trees 08,000
Emperor Jun — Sep / Midday Flowers 02,500
Evening Cicada Jul — Aug / Dawn, Dusk Trees 00,550
Firefly Jun / Night Ponds, Rivers 00,300
Flea Mar — Nov / All Day Neighbors 00,070
Fly Year Round / All Day Bad Turnips, Garbage 00,060
Fruit Beetle Jul — Sep / All Day Trees 00,100
Giant Beetle Jul — Aug / Night Trees 10,000
Goliath Beetle Jun — Aug / Night Palm Trees 06,000
Grasshopper Jul — Sep / Midday Grass 00,160
Hercules Beetle Jul — Aug / Night Palm Trees 12,000
Honeybee Mar — Aug / Midday Flowers 00,100
Jewel Beetle Jul — Aug / Midday Trees 02,400
Ladybug Mar — Jun, Oct / Midday Flowers 00,200
Lantern Fly Jun — Sep / Dusk, Night Trees 01,800
Long Locust Aug — Nov / Midday Grass 00,200
Longhorn Beetle Jun — Aug / Midday Trees 00,260
Mantis Aug — Nov / Midday Flowers 00,430
Migratory Locust Sep — Nov / Midday Grass 00,600
Mole Cricket Nov — May / All Day Underground 00,280
Mosquito Jun — Sep / Dusk, Night Air 00,130
Moth May — Sep / Night Lights 00,060
Oak Silk Moth Jun — Sep / Dusk Trees 01,200
Orchid Mantis Aug — Nov / Midday Flowers 02,400
Peacock Mar — Sep / Dawn, Midday Flowers (dark) 00,220
Pillbug Year Round / All Day Rocks 00,250
Pondskater Jun — Sep / Midday Ponds 00,130
Rainbow Stag Jun — Sep / Night Trees 10,000
Red Dragonfly Sep — Oct / Dusk Air 00,080
Robust Cicada Jul — Aug / Midday Trees 00,300
Saw Stag Beetle Jul — Aug / All Day Trees 02,000
Scarab Beetle Jul — Aug / Night Trees 06,000
Scorpion Jul — Sep / Night Ground 08,000
Snail Apr — Sep / All Day Flowers 00,250
Spider Mar — Nov / All Day Trees 00,300
Stag Beetle Jun — Aug / Night Trees 02,000
Tarantula Jun — Aug / Night Ground 08,000
Tiger Butterfly Mar — Sep / Dawn, Midday Flowers (light) 00,160
Walker Cicada Jul — Aug / Midday Trees 00,400
Walkingstick Jul — Nov / Dawn, Midday Trees 00,600
Yellow Butterfly Mar — Sep / Dawn, Midday Flowers 00,090

 

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Posted by: peanutmaster | April 18, 2008

Club Penguin Igloo and catalogue Secrets

Hi again, Penguins! Today the new igloo furniture catalogue came out! Let me tell you, there are a few nice items in there, including a Palm Tree! To get the Palm Tree just click on the ‘P’ that looks like that item on the first page.

There is also a cake that you can find by clicking on the refrigerator. Lastly, if you click on the LCD television you will find a Big Screen Tv!

In the Igloo Upgrades catalogue, you will find a new igloo: the Backyard Igloo! Also, a new carpet has been made called the Phony-lawn 3000! If you click on the Deluxe Snow Igloo, it becomes the Secret Deluxe Stone Igloo!

 

And that’s pretty much everything that’s happened so far in Club Penguin. Watch this space for more news! 

Posted by: peanutmaster | April 18, 2008

Ninjabread Man - Metro3D - Ps2, Wii

Videogame food poisoning….

Just because you’ve come up with a funny name for a game doesn’t mean you should actually make it. The Ninjabread Man is a garish, pig-ugly, barely animated, slip-slidy controlled, angriyingly unplayable mess of a platformer. I’ve been playing games for over 20 years  - and it took me almost another 2 decades to get off the first level of this, mainly because the slightest nudge of the analogue stick or Wiimote makes the edible hero scamper off a high ledge! Yes, it’s the platformer hero who doesn’t know how to deal with platforms; he can’t even walk along a flat surface properly! I saw this in Game for £20! This isn’t even worth 20p of your cash. run away from Ninjabread Man as fast as you can!

RATING: 11%

Posted by: peanutmaster | April 18, 2008

Worms Open Warfare 2 Puzzle Guide

Worms is a classic game, and the series’ puzzles are renowned for being difficult. That is why I have published this guide for them. It was created by Zarlyn and is very helpful.

Level 1 - Kill

There are 5 enemy worms on this level and it’s pretty straight forward. 
Fire punch the first guy off the edge into the water.  Use dynamite to
get the guy below you.  Bazooka the guy to your left, just full power
at a horizontal line and it should kill him.  Use an air strike to get
the far left worm.  To get the last worm just throw a 4 second grenade
at half power at a 45ø up angle.

Level 2 - Kill

This time you have 2 worms to kill and they are on the far side of the
map.  Inch your way to the edge over the first mine and jump across,
repeat as necessary (5 mines).  Back flip your way up the barrels and
ledges to the top.  Here is where your timing matters.  Move down to
the bump before the flat surface the mine is on.  Jump over the mine,
immediately after move down and jump the second mine and again across
the gap.  Pick up the dynamite and the rest should be easy to figure
out.  However for those who are mentally strange… Drop the mine off the
cliff and watch the worms fly.

Level 3 - Kill

2 More worms to destroy, fire a bazooka shot as near vertical as you
can without hitting the bump at about 75% power.  Now I don’t know what
the target is for but I like to blow it up anyways, shoot at 45ø right
at full power and it should blow it up.  Adjust if necessary.   For the
last worm stay at the same angle and fire at 2/3 power.

Level 4 - Exit

Start by jumping to the ledge and grab the girder.  Place it however
you want to get across the ledge, I just put is flat with no gaps. 
Pickup and use the 2 shotgun shots to blast a hole in the pole.  Grab
the health and walk of the ledge (do not jump!).  Grab the bunker
buster and parachute and hide your worm on a ledge.  Use the bunker
buster to drill a hole in the ice and use the parachute so you don’t
die and just squirm to the exit.

Level 5 - Exit

Squirm your worm along to the edge (DO NOT JUMP, YOU WILL DIE!) and
jump across the gap (being in space the low gravity will carry you
across).  Squirm to the edge again and back flip to the next area. 
Jump across the mines here, you should have no trouble of them
detonating.  Move to the edge and back flip to the next area.  From
here you can just normal jump up to the next one, move across, and jump
again.  Grab the parachute, then do a back flip and at the peak of the
jump deploy the parachute, holding left the whole time, you should make
it safely to the other side.  Normal jumping doesn’t seem to work. 
Move into the exit.

Level 6 - Crates

Start by just jumping to your left.  Move back up to the middle of the
platform, jump left again, repeat, repeat again.  Grab the teleporter,
and teleport to the top platform on the other side.  Do the same thing
down this side; don’t worry as long as you don’t do a back flip you
won’t die.

Level 7 - Exit

This one is pretty straight forward.  Since you can’t move and the only
weapon you have is a mine, drop it to your right and watch… You’ll stop
on a ledge, so you’ll have to drop another mine to your left this time. 
You will make it to the end with a “Bang!”

Level 8 - Kill

This one is simple, the magnet in the middle is set to repel.  Just use
your teleporter to go straight above where your start in the middle
then just drop mines at about a 45ø angle from the magnet and watch
them fly.   Adjust if necessary.

Level 9 - Kill

This one can be done in 2 ways.  I go right up against the wall on your
right, while facing the wall do a back flip, at the peak of the flip
let the sheep go.  It should make it over the wall if you do it right. 
The other way I found if your lucky is you can do a back flip onto the
wall if you find the right place (I’ve only done it once) and just walk
close and throw the sheep in.  However it’s much more entertaining to
watch the sheep jump the gaps itself, remember to detonate it at the
right time though.

Level 10 - Kill

5 words, Full, power, to, the, right.  Wow, shortest mission in history.

Level 11 - Kill

This mission can also be done 2 ways, you can be lame and walk all the
way down and get blasted then blast him (skip to your 200 hp worm if
you choose this), or fire punch your 200 hp worm down the hill to your
left and mine the enemy worm.

Level 12 - Kill

This one is pretty simple, but can be messed up easily.  With your
first worm, grab the girder and place it at a slight angle (pressing X
once should work).  MOVE HIM OUT OF THE WAY!  With your worm with 1 hp
climb the girder and do a back flip off of it to land right next to the
worm.  The explosion of you dieing should kill him too.

Level 13 - Exit

Start off by jumping onto the first barrel.  Stand on the right side of
it (not on the very edge you’ll bounce into the water), and shoot down
with the shotgun.  Repeat 2 times.  Jump of the ledge to the right and
deploy a parachute, the moment it opens hold left.

Level 14 - Crates

Throw a boomerang to either side, jump onto it, throw one on the other
side, and repeat until you get out.  Now from here this level doesn’t
like me, you’ll have to find the measurements and power for yourselves
because of the wind.  Though it isn’t that hard because you have
unlimited boomerangs and no time limit so have fun with that, just
remember to call the rang back to you if you get the box. ^_^

Level 15 - Exit

Yes that worm is supposed to die at the beginning.  Start by placing a
girder to the left of the crate that is down and to the left, grab the
blowtorch and go at a downward angle into the hole.  Grab the lightning
strike and use it to revive your dead worm (yes, lightning does revive
dead people … for safety purposes and respect for the dead don’t try
it, it doesn’t really work…).

Level 16 - Crates

Place girders from the bottom of the ramp to your right to right under
yourself (in a straight line, don’t slope them).  Place one more girder
even with the bottom of the cove on the other side of the ramp (also in
a straight line).  Throw your buffalo onto the first girder and watch
it.  One buffalo should make it all the way, no need to detonate him
(if you can, I’ve never tried to detonate a buffalo before).

Level 17 - Kill

Jetpack up to the ledge above you and fire punch the magnet TO THE
RIGHT and watch the show.

Level 18 - Kill

Place 2 girders on either side vertically just above the mines and with
the tops level with the platform your standing on.  Fire punch the
magnets to the side they are closest to.

Level 19 - Kill

Basically just place a girder anywhere you think the sheep might get
stuck then let it go.  It can kill the worm down any path except the
middle.

Level 20 - Kill

This one just face to the right, and tap the fire button with the
grenade.  Then just place girders wherever it goes into the water. 
That’s about all the help I can give you (I can’t find an
understandable way to tell you where to place the girders).

Level 21 - Kill

This level I use the strategies from 2 of the previous levels, and you
need to time it well.  First jump onto the left side of the barrel
(remember?), and shotgun yourself onto the ledge.  Now here is where
you can try different things but the only sure way I’ve found you have
to have good timing.  I’m not sure if you can just back flip and
release like before, because it has never worked for me.  I back flip
ONTO the ledge, turn around drop the sheep, and drop back before the
turret shoots me.  Then just wait and you can either blow the sheep
after the magnet, or just let it get the worm.  If you decide to use
the magnet, before you drop the sheep put your girder to the left of
the worm so the magnet doesn’t fall out.

Level 22 - Crates

Place your first 250 hp worm on the very edge of the first barrel, and
the other on the other side.  Use one of their turns to place a girder
on either the right or the left under the ledge so that you can get the
1 hp worm underneath and use a sheep DIRECTLY below the barrels.  Use
the next 2 turns to pick up the barrels.

Level 23 - Kill

I don’t understand how you’re supposed to do this with the mine and the
magnet, but how I do it is much easier to understand.  Just back flip
up the ledges and when you get to where the mine is place your girder
halfway between the edges.  Then just jump across and squirm down and
fire punch the worm into the water.

Level 24 - Kill

Use a girder to get to the upper ledge.  Move all the way into the
corner and use a blowtorch going down, when you get directly under the
mine start going back up.  Use another girder to get onto the next bump. 
Move over to the first worm and blowtorch him off, be careful not to
fall with him.  Go to the very edge and you’ll land right in the middle
of the platform.  Blowtorch him off too.

Level 25 - Exit

Move over to the left and back flip up by your buddy, fire punch him
off.  Use this guy to move above the mine and jump back before it
explodes.  Then just inch off the edge and you’ll land in the exit.

This brilliant guide was created by Zarlyn. You can reach this person at
an_evil_chicken@yahoo.com

Posted by: peanutmaster | April 17, 2008

The Legend Of Zelda: Phantom Hourglass: Spirit Gem Guide

Howdy all! Today I’m going to share with you a FAQ about where every Spirit Gem can be found in Phantom Hourglass. This FAQ was created by Super Slash and is very helpful. Thanks Super Slash!!!

================
I. Introduction
================

This FAQ was made because many people seem to have trouble with finding all of
the Spirit Gems in the game, so I decided to make it. Please note that you
shouldn’t email me about me being too vague with the locations or something,
because I did the best I could to type them up. Feel free to email me with
corrections or something, though. With that said, let the guide begin.

——————————————————————————-

====================
II. Spirit Gem List
====================

In this section, I will list the locations of the Power, Wisdom, and Courage
Gems in the game. These are also known as Spirit Gems. What are their use, you
ask? Well, south of Molida Island is a hidden island known as the Spirit
Island. There, you can trade in your Spirit Gems to gain new abilities for
Link, which can be really useful. There are 20 of each gem, To find the Spirit
Island, sail south of Molida Island to locate a hidden island by the three-rock
formation.

———-
Power Gems
———-

When you upgrade your sword using the Power Gems, your sword burns with fire
and gets more power.

——————————————————————————-

Power Gem #1
Location: Any Island Shop

How To Find: Go to the shop on any island and buy the gem for 500 Rupees.

——————————————————————————-

Power Gem #2
Location: Isle of Ember

How To Find: After you beat the Temple of Fire, go back to Astrid’s house and
             talk to her. She’ll give you one.

——————————————————————————-

Power Gem #3
Location: Cannon Island

How To Find: Enter the cave on the island. You’ll find this one behind a wall
             of rocks.

——————————————————————————-

Power Gem #4
Location: Isle of Gust

How To Find: At the southwestern part of the island, dig up the dirt patch and
             ride the wind gust. Open the chest to find it.

——————————————————————————-

Power Gem #5
Location: Temple of Wind

How To Find: Enter the room where there are sand worms that appear if you run.
             Head to the western end of the room and you’ll find it.

——————————————————————————-

Power Gem #6
Location: Mercay Island

How To Find: Once you clear the Temple of Wind, enter Oshus’s house and speak
             to him. He will give you the gem. If you wait until near the end
             of the game, Oshus won’t be in his house. You’ll have to talk to
             the bartender in the local bar of Mercay Island to get the gem.

——————————————————————————-

Power Gem #7
Location: Mercay Island

How To Find: Make your way to the Temple of the Ocean King, and on the way
             there look for a cracked wall. Blow it up with a bomb and head
             into the cave, where a chest containing the gem is located.

——————————————————————————-

Power Gem #8
Location: Temple of the Ocean King

How To Find: On B4, you’ll find a few Phantom Eyes. Defeat them all and a chest
             appears, which has a Power Gem inside.

——————————————————————————-

Power Gem #9
Location: Temple of Courage

How To Find: On 1F, there are two tombstone signs and a wall in between them.
             Place a bomb there to blow it up, where you’ll find the gem.

——————————————————————————-

Power Gem #10
Location: Temple of Courage

How To Find: In the room where there are moving blocks everywhere, take out
             your bow to find an eye on the wall. There are two on each side.
             Shoot both of them to reveal a chest with the gem inside.

——————————————————————————-

Power Gem #11
Location: Temple of the Ocean King

How To Find: On B3, head onto the platform where there’s an eye on the wall
             across from it. Shoot the eye and a chest will appear, so get it
             to find the gem.

——————————————————————————-

Power Gem #12
Location: Temple of the Ocean King

How To Find: On B7, there is a wooden pole at the northeastern part of the
             room. Jump on it and use the Boomerang to target the switch on the
             platform to the south, then throw it to hit it. This makes a chest
             appear, so quickly run and get it.

——————————————————————————-

Power Gem #13
Location: Goron Island

How To Find: Once you become an official member of the Goron tribe, make your
             way through the maze near the temple. You’ll end up finding a
             chest containing the Power Gem.

——————————————————————————-

Power Gem #14
Location: Isle of Frost

How To Find: After clearing the Temple of Ice, jump onto the pole outside of
             the dungeon and climb your way up with the Grappling Hook. Head to
             the next area when you reach the top, then follow the path and
             grapple to a chest that holds the gem.

——————————————————————————-

Power Gem #15
Location: Spirit Island

How To Find: Grapple to the pole on the right side of the island. Follow the
             path and use the Grappling Hook to reach a chest.

——————————————————————————-

Power Gem #16
Location: Bannan Island

How To Find: When you dock on the island, head directly south and use the
             Grappling Hook on the chest. Open it to find the gem.

——————————————————————————-

Power Gem #17
Location: Molida Island

How To Find: Enter the cave by Romano’s hut, then follow the path and jump
             across the ledges. On the last ledge, look to the south and use
             the Grappling Hook on the chest, then open it to find the gem.

——————————————————————————-

Power Gem #18
Location: Isle of the Dead

How To Find: Inside the hole you had to dig up, enter the northern room upon
             dropping into the cave to find the gem in a chest.

——————————————————————————-

Power Gem #19
Location: Isle of Ruins

How To Find: Once you drain the water of the island, a maze in the southwestern
             corner can be found. At the northeastern part of the maze is a
             chest with a gem inside.

——————————————————————————-

Power Gem #20
Location: Any Island

How To Find: Once you get through Mutoh’s Temple, you will receive a letter
             from Mutoh a day later according to your DS clock. He will give
             you the last Power Gem.

——————————————————————————-

———–
Wisdom Gems
———–

When you upgrade yourself using the Wisdom Gems, your shield is able to guard
against more attacks, and you don’t take as much damage from enemies.

——————————————————————————-

Wisdom Gem #1
Location: Mercay Island

How To Find: Head towards the Temple of the Ocean King, and bomb the cracked
             wall on the way there. Enter the cave and go to the end of it,
             then shoot the eye on the wall to extend the bridge. Cross the
             bridge and defeat the enemy there, then continue outside. Head up
             the stairs and you’ll find Freedle. Go east of him to find a chest
             with it inside.

——————————————————————————-

Wisdom Gem #2
Location: Temple of the Ocean King

How To Find: Head to B2 of the temple, and to the northwestern corner. Place a
             bomb and blow up the wall there, then have a Bombchu crawl through
             the hole and hit the switch. Open the chest that appears.

——————————————————————————-

Wisdom Gem #3
Location: Temple of the Ocean King

How To Find: On B9 of the temple, kill all of the invisible enemies that steal
             time from you, then a chest appears. It contains the gem.

——————————————————————————-

Wisdom Gem #4
Location: Isle of Ember

How To Find: After clearing the Temple of Wind, talk to Astrid. She’ll give you
             a gem.

——————————————————————————-

Wisdom Gem #5
Location: Molida Island

How To Find: When you exit the cave and go in the direction of the temple, look
             for a cracked part of the ground where you exit the cave. Dig
             there to uncover a hole, then drop down it and you’ll be on a
             ledge with a chest. Open it to get the Wisdom Gem.

——————————————————————————-

Wisdom Gem #6
Location: Temple of Courage

How To Find: In the room where you ride the moving blocks, ride them to the end
             of the room and look to the left. Target the heart-shaped orb and
             throw it until it points up. At this point, shoot an arrow into it
             and the arrow will hit an eye on the wall. This makes a chest
             containing the gem appear.

——————————————————————————-

Wisdom Gem #7
Location: Zauz’s Island

How To Find: Right next to Zauz’s house is a Cucco. Lift it and go right, then
             jump across to the platform using the Cucco. A chest is here.

——————————————————————————-

Wisdom Gem #8
Location: Bannan Island

How To Find: Once you get Jolene’s letter from a mailbox, deliver it to Joanne
             on Bannan Island in the Old Wayfarer’s house (you must complete
             the mermaid side quest first) to get a Wisdom Gem.

——————————————————————————-

Wisdom Gem #9
Location: Isle of Gust

How To Find: Make your way through the island and enter the first cave. Inside,
             open the chest in the middle of the room to find the gem.

——————————————————————————-

Wisdom Gem #10
Location: Goron Island

How To Find: After you answer all of Biggoron’s questions correctly, he gives
             you a Wisdom Gem.

——————————————————————————-

Wisdom Gem #11
Location: Isle of Frost

How To Find: From your ship, head all the way north (go left of the hill) and
             to the next area. Left of the two houses is a chest. Grapple to it
             with the Grappling Hook and open it.

——————————————————————————-

Wisdom Gem #12
Location: Temple of Ice

How To Find: On B1 of the temple, head to the right side and shoot the eye on
             the wall to make a chest appear. Go to the southern part of the
             right side of the room and use the Grappling Hook to pull the
             lever. This melts some ice for a short time, so run to where the
             ice was and push the block all the way north, then head right and
             into the opening with the chest.

——————————————————————————-

Wisdom Gem #13
Location: Temple of Ice

How To Find: On 3F of the temple, make your way up the platforms and cross the
             ice bridges. You will come across a switch on the left that you
             cannot reach. Take out a bomb and throw it there to hit it, which
             lowers the blue blocks. Jump down and head up the steps to the
             left to reach the chest.

——————————————————————————-

Wisdom Gem #14
Location: Isle of Ruins

How To Find: After you drain the water on the island, you’ll soon come to a
             boulder on a raised ledge. Push that boulder all the way right and
             it will roll off, colliding into another boulder. Take that path
             and go up into the next area, where a chest is.

——————————————————————————-

Wisdom Gem #15
Location: Isle of Ruins

How To Find: The water must be drained in order to get this one as well. At the
             northwestern part of the island is a cave. Enter it to find a
             chest with the Wisdom Gem inside.

——————————————————————————-

Wisdom Gem #16
Location: Maze Island

How To Find: Start the maze game, then head to the eastern side of it. Place a
             bomb south of the chest that’s in a small area to blow up the
             wall, then get the chest.

——————————————————————————-

Wisdom Gem #17
Location: Maze Island

How To Find: This is your prize for clearing the Beginner’s maze.

——————————————————————————-

Wisdom Gem #18
Location: Beedle’s Shop Ship

How To Find: Enter any of Beedle’s ships on the sea, and buy it for 500 Rupees.

——————————————————————————-

Wisdom Gem #19
Location: Any Island

How To Find: Play the Cannon Game once, then you’ll get a letter from Salvatore
             who will give you the gem.

——————————————————————————-

Wisdom Gem #20
Location: Any Island

How To Find: After clearing the Temple of Ice, you will receive a letter from
             Aroo a day later according to your DS clock. He’ll give you the
             last Wisdom Gem.

——————————————————————————-

————
Courage Gems
————

When you upgrade your sword using the Courage Gems, beams shoot out from your
sword when you attack, allowing you to hit enemies from a distance with it.

——————————————————————————-

Courage Gem #1
Location: Mercay Island

How To Find: Bomb the cracked wall near the Temple of the Ocean King, then
             enter the cave. Follow the path and shoot the eye on the wall to
             extend a bridge, then go on that bridge. Make your way up the
             steps here, then go to the statue on the platform and hit it. Tap
             the statue after that and have it point the laser towards the
             Temple of the Ocean King. Go there, plant a bomb by the temple
             where the laser is, then enter the cave that appeared. Go to the
             center of the bridge inside, then take your Boomerang and look to
             the south. Throw it at the switch and a chest will appear, which
             has the gem inside.

——————————————————————————-

Courage Gem #2
Location: Temple of the Ocean King

How To Find: On B1 of the temple, go to the entrance of the room and look for a
             wooden pole. Use the Grappling Hook on that pole and another one
             nearby to make a tightrope, then get on it and shoot the eye on
             the wall. Shoot the chest that appears to get it.

——————————————————————————-

Courage Gem #3
Location: Temple of the Ocean King

How To Find: On B8 of the temple, put the round-shaped crystal in its pedestal,
             along with the triangle-shaped one. This makes a chest appear.
             Cross the invisible path at the top platform to reach it.

——————————————————————————-

Courage Gem #4
Location: Isle of Ember

How To Find: Go to the northwestern part of the island after getting the
             Grappling Hook, then use it to reach the chest across from you.

——————————————————————————-

Courage Gem #5
Location: Temple of Courage

How To Find: In the room where the stairs leading to the boss’s room are, go
             behind the stairs and bomb the wall to reach it.

——————————————————————————-

Courage Gem #6
Location: Molida Island

How To Find: Go directly left from the entrance of the Temple of Courage, then
             use the Grappling Hook to reach the platform there.

——————————————————————————-

Courage Gem #7
Location: Spirit Island

How To Find: From your ship, head over to the right to find a chest with the
             gem inside.

——————————————————————————-

Courage Gem #8
Location: Temple of Wind

How To Find: On B1 of the temple, make your way to the southeastern part of the
             room after opening the door there. Ride all of the wind gusts up
             to a platform with a chest.

——————————————————————————-

Courage Gem #9
Location: Isle of Gust

How To Find: Head to the area of the island where you must use the longlasting
             wind gust to push you across to the platform. Jump down and bomb
             the wall at the dead end to reveal a cave. Inside is a chest.

——————————————————————————-

Courage Gem #10
Location: Bannan Island

How To Find: Enter the only cave on the island. At the end of the path, use a
             bomb to blow up the wall, then follow the path out to the other
             side of the island. Go north of Salvatore, the guy by the desk.
             Use the Grappling Hook to get on the platform with a chest.

——————————————————————————-

Courage Gem #11
Location: Uncharted Island

How To Find: To find this island, go to the Northwestern Sea and sail around
             the eastern parts of it until you find it. Solve the riddle on the
             island and enter the cave, then look around in the first room and
             use the Grappling Hook to reach the chest across from you.

——————————————————————————-

Courage Gem #12
Location: Goron Island

How To Find: Go to the Goron that wanted you to kill the Yellow ChuChus. Near
             him is a raised plateau with a boulder. Stand next to the Goron
             and use the Grappling Hook on the boulder to reach a chest.

——————————————————————————-

Courage Gem #13
Location: Dee Ess Island

How To Find: Go to the northern end of the island, then jump down to the pit.
             Defeat the enemies to make a chest appear.

——————————————————————————-

Courage Gem #14
Location: Dee Ess Island

How To Find: On the Touch Screen of the Nintendo DS (on the map, that is), use
             the Shovel and dig around the southwestern corner to dig it up.

——————————————————————————-

Courage Gem #15
Location: Isle of the Dead

How To Find: In the hidden Rupoor area (see the Walkthrough), you’ll find this
             one in one of the four chests at the end of the room.

——————————————————————————-

Courage Gem #16
Location: Isle of Ruins

How To Find: After draining the water of the island, go to the eastern side of
             the island. You should locate a chest.

——————————————————————————-

Courage Gem #17
Location: Mutoh’s Temple

How To Find: In the room where you have to use the Hammer to smash the switches
             on each side, do so and let the second moving block carry you
             south. Get onto the platform it takes you to and go southwest to
             find a chest.

——————————————————————————-

Courage Gem #18
Location: The Sea

How To Find: You must get ambushed by a pirate ship, but not Jolene. Just sail
             towards the ship to get ambushed. Defeat the enemies that appear
             in the engine room and you’ll get the gem from Linebeck.

——————————————————————————-

Courage Gem #19
Location: Masked Ship

How To Find: Change your internal DS clock so that it is between 10:00PM and
             12:00AM on weekdays, or 10:00AM to 12:00PM on weekends. Then, you
             will find Beedle wearing a golden helmet around one of the areas
             of the sea. Board his ship and buy the Courage Gem he sells.

——————————————————————————-

Courage Gem #20
Location: Any Island

How To Find: After finishing the Goron Temple, you will get a letter from
             Gongoron a day after according to your DS clock. He will give you
             the last Courage Gem.

Thank you so much Super Slash for creating this guide for us. More guides coming soon!

Tags: , , ,

Posted by: peanutmaster | April 16, 2008

Animal Crossing Wild World Fishing Guide

Animal Crossing is one of my top games for the Ds, and fishing has been my favourite aspect. And now I’m proud to present to you all my complete guide to fishing in Animal Crossing: Wild World!

Fishing is one of the most lucrative activities in Animal Crossing: Wild World, but it’s not just about money. Chances are, you’re building up a collection of fish to fill out the town’s museum. Different fish are available during the various seasons, and knowing when and where to find them is key to completing your collection. Our complete listing of fish should help you reach your goal.

The Season column refers to the months and time of day when the fish may appear in your game. Dawn hours are between 4:00 AM and 9:00 AM, Midday hours are between 9:00 AM and 4:00 PM, Dusk hours are between 4:00 PM and 8:00 PM and Night hours last from 8:00 PM to 4:00 AM.

Name Season Location  Value
Angelfish May — Oct / Dawn, Dusk, Night Rivers 03,000
Arapaima Jul — Sep / Dawn, Dusk, Night Rivers 10,000
Arowana Jun — Sep / Dawn, Dusk, Night Rivers 10,000
Barbel Steed